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Author Topic: PORTAL 2 AVAILABLE NOW FOR PRE-ORDER  (Read 10437 times)
JavaJones
Review 2.0 Designer
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« Reply #50 on: May 15, 2011, 02:46:29 PM »

And then there's this: http://www.tomshardware.c...penGL-API-Doom,12372.html

- Oshyan
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The New Adventures of Oshyan Greene - A life in pictures...
lanux128
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« Reply #51 on: May 15, 2011, 11:04:26 PM »

Hey Lanux, how did you get your Steam friend's list to look like Firefox?

that's a custom skin called Apparition.. i find it cool because it has a super menu.. smiley


http://forums.steampowere.../showthread.php?t=1421090
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Deozaan
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« Reply #52 on: July 09, 2011, 08:33:51 PM »

Portal 2 is on sale today on Steam for 50% off. That's $25.

Anyone want to go in on a 2-pack together and get it for a huge discount of $22.50 (each copy)?
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Jibz
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« Reply #53 on: July 10, 2011, 03:32:32 AM »

Anyone want to go in on a 2-pack together and get it for a huge discount of $22.50 (each copy)?

Aww, I should have checked DonationCoder first, just bought a single copy 5 minutes ago embarassed.
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"A problem, properly stated, is a problem on it's way to being solved" -Buckminster Fuller
"Multithreading is just one damn thing after, before, or simultaneous with another" -Andrei Alexandrescu
Carol Haynes
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« Reply #54 on: July 10, 2011, 05:20:08 AM »

You can get Portal 2 at Amazon UK cheaper than that now (last time I looked about £12).

Jibz don't forget to join the DC Steam group to find Co-op partners Wink
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Carol Haynes
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« Reply #55 on: July 10, 2011, 12:36:19 PM »

Portal 2 at half price today only (10th July) on Steam - two packs are cheaper so if someone wants to share costs with another buyer today is the day! (Just over 23 hours remaining).

See http://store.steampowered.com/app/620/
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f0dder
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« Reply #56 on: July 17, 2011, 06:30:50 PM »

Not to sidetrack this thread, but why has OpenGL never really seen wide adoption?
Because it kinda sucks compared to DirectX? smiley

It used to have the upper hand, but at DX9 the tables definitely got turned. OpenGL might have extensions a bit faster then DX, but then a developer has to use different vendor-specific extensions to use all the new stuff - and wait a LONG time for the committee to accept it as a standard... with DirectX, you have to wait a bit longer before using the new features, but then it's one API (the thankfully did away with the caps system).

I remember seeing OpenGL as a driver option when playing duke nukem 3d back in the early 90s.
Original duke3d definitely didn't, you must have either found a 3d-card-vendor specific versions (which I kinda doubt - Quake was the first time that seemed to go mainstream), or have found a dedicated Windows port for it.
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- carpe noctem
Josh
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« Reply #57 on: May 13, 2012, 03:02:27 AM »

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Strength in Knowledge
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