Portal 2 is an upcoming first-person action/puzzle video game, developed by Valve Corporation. It is the sequel to the critically acclaimed 2007 video game Portal and was announced on March 5, 2010, following a week long alternate reality game based on new patches to the original game. Though initially slated for release in the last quarter of 2010, the game was postponed to the week of April 18, 2011. The game will be released by Valve, through both retail and Steam, for Microsoft Windows and Mac OS X; PlayStation 3 and Xbox 360 versions of the game will be distributed by Electronic Arts. All versions of the game will become available simultaneously. In Portal 2 the player returns as Chell, having been in stasis for several hundred years while GLaDOS and the rest of the Aperture Science facility has fallen into disrepair. Chell is awakened by one of GLaDOS's personality cores, and inadvertently wakes GLaDOS; GLaDOS is immediately displeased at Chell's return and begins testing her again through numerous chambers as she rebuilds the dilapidated facility. Portal 2 continues to challenge the player through numerous platforming and physics-based puzzles using the Aperture Science Handheld Portal Device (ASHPD, also dubbed the "portal gun"), a device that can create a temporary wormhole between any two flat surfaces. Other gameplay elements are added to Portal 2 including tractor beams, laser redirection, and special paint-like gels, taken from the Independent Games Festival-winning DigiPen student project Tag: The Power of Paint, that imparts special properties to objects it touches such as increased momentum. Portal 2 also includes a two-player co-operative mode, each player-character a robot that has become self-aware from GLaDOS' influence, and requires the players to work together with their own portal guns to complete each level.
Deozaan, this is aimed at you!-Josh (June 10, 2011, 12:17 PM)
Page created in 0.023 seconds with 36 queries.