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Author Topic: Your software β€” screencasting β€” why do it?  (Read 1822 times)
cranioscopical
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« on: December 15, 2010, 03:20:00 PM »

Smashing Magazine has a decent, short, and common-sensical article about screencasting. It covers some do's and dont's and points out why a good screencast can be more important to your project than you might think. It's a five-minute read, tops.

http://www.smashingmagazi...istakes-in-screencasting/

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Chris
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« Reply #1 on: December 15, 2010, 04:36:53 PM »

nice find and very timely  thumbs up
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Apathetic_Coding
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« Reply #2 on: December 21, 2010, 01:56:52 PM »

Nice article. looks like I need to go back and rerecord some of mine for sure.
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EΓ³in
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« Reply #3 on: December 21, 2010, 09:48:02 PM »

Am I the only person who hates screencasts and finds them to be almost the worst possible way to make tutorials or even put together a demo? Like tutorials in a game, I find them terribly ineffective for teaching.
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« Reply #4 on: December 21, 2010, 10:11:53 PM »

Am I the only person who hates screencasts and finds them to be almost the worst possible way to make tutorials or even put together a demo? Like tutorials in a game, I find them terribly ineffective for teaching.

They're useful for some people. I don't think they should replace documentation though, and I think they really should be accompanied by the script.

Some very good advice in there though.

Still, I think a lot of people really don't understand the massive workload it takes to get a good screencast done. It's a TONNE of work. (As in metric tonne because it's bigger. smiley )

The audio alone is extremely difficult. Not many people will go to a professional recording studio to have it done though. And if you don't, you need good tools to work with the audio, and not just some 2-bit audio editor.

Timing is the most important thing, so you need to have a good video editor.
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