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Author Topic: Nintendo Patent Reveals Potential Paradigm Shift in Design  (Read 1731 times)


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Call it hints 2.0.

Nintendo is working on a gameplay system meant to ease the pain of completing a difficult game, without watering it down so much that it turns hardcore gamers off.

The new system, described in a patent filed by Nintendo Creative Director Shigeru Miyamoto on June 30, 2008, but made public today, looks to solve the issue of casual gamers losing interest in a game before they complete it, while still maintaining the interest of hardcore gamers.

The solution would turn a game into a full-length cut scene of sorts, allowing players to jump into and out of the action whenever they wanted. But when played this way, gamers would not be able to save their progress, maintaining the challenge of completing a game without skipping or cheating. It would also allow players to bring up in-game hint videos and skip directly to particular scenes in games.

Developers Respond:
Today a Nintendo patent came to light for a hint system which would allow gamers to essentially let games play themselves. We reached out to game developers for their opinion on the patent.

The patent, filed by Nintendo Creative Director Shigeru Miyamoto on June 30, 2008, outlines a gaming system more akin to DVD playback, where the game can either be played normally, or watched in the form of an end-to-end video of gameplay, during which players can jump back in at any time by simply pushing a button.

Seeing as an idea like this could easily shift the way games are created, we talked to four of today's top developers, representing games such as Fallout 3, Prince of Persia, Braid, and Maw, to get their take on Nintendo's idea.