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Messages - p3lb0x [ switch to compact view ]

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Living Room / Re: Scratch - A Game Programming Language For Children
« on: October 05, 2014, 03:17 AM »
Oh man, scratch! I remember using that in high school for a multimedia class thing. It's actually a lot more powerful (albeit pretty slow) than you'd think at first.

We made this sort of hybrid puzzle/adventure/platform game:

Some of it works really badly (Of course not the parts I was responsible for!), but overall I think it's pretty interesting how much we got out of it considering only one of us had any kind of coding experiences

Small platformer:

I put this together using the experiences I got from the first thing in about 30-40 minutes. So you can also have decently fast paced games.

Living Room / Re: DoCo...I need your help!
« on: October 02, 2014, 04:18 PM »
Sweet! Feels good to help out. Even if money is a bit tight at the moment, I would probably have just spent it on beer anyhow. So at least it's going to something a bit more productive than my inebriation!

Living Room / Re: DoCo...I need your help!
« on: October 02, 2014, 03:57 PM »
Did you get enough to move on out and go to the funeral? I hope my small contribution at least did a bit!

Developer's Corner / Re: Random electronics projects
« on: September 30, 2014, 05:41 AM »
Yep, that's the exact oscilloscope I am using. It's working out well so far. The controlling software is a bit slow, but once you set everything up it works flawlessly.

Developer's Corner / Re: Random electronics projects
« on: September 30, 2014, 02:02 AM »
I am personally using Digilents Analog Discovery, it's a USB oscilloscope, arbitrary waveform generator and 5v power supply. It also has like 12 16 I/O ports. It's a bit expensive though, but thinking about how expensive most normal oscilloscopes are, it's pretty affordable.

Developer's Corner / Random electronics projects
« on: September 29, 2014, 04:11 PM »
So, I recently started Uni and have been doing a bit of this and that with my Atmel prototyping board using a AtMega32 µC. One of things I made with some of the assignments we've gotten so far is a small simple square wave synthesizer like thing. Has anyone else done similar small electronics projects? I am correctly dabbling in buying 6 5X8 LED dot matrixes to redo the charlieplexing display I made in high school. So yeah, any of you guys done similar things?

The small synthesizer like thing I made using the Uni-required STK500 prototyping board (An exercise in assembly):

My old charlieplexed 8x7 LED display (Written in terrible amateur C):

Living Room / Re: DoCo...I need your help!
« on: September 17, 2014, 02:28 PM »
Dropped a bit your way. Good luck Stephen!

It's the African and Russian unit pack.

Oh jesus, Cthorpe. That joke was cringe worthy. So, what do you want? All of them or anything specific?

Thanks for some extra chuckles Deo. Always appreciated

I recently got some bundle overlap and I am giving away the games. To spice things up, the games goes to whoever can tell me the worst/best joke, rather than first come first serve.

DC Gamer Club / Re: Risk of Rain 4-pack
« on: June 21, 2014, 02:06 AM »
Risk of Rain is really great, you really should play it with friends though. While it is pretty good by itself, it is only REALLY REALLY good if played with friends. It's also a goddamn chaotic mess when played with four players (in the good way). The soundtrack is also really good. Also I just wrote a bunch of small statements that all basically said the same, but yeah. For 2 dollars you can't go wrong.

Living Room / Re: Donation gamer: Games to give
« on: June 04, 2014, 02:30 PM »
I have a spare copy of Syberia 2 if anyone wants it

Living Room / Re: Breaking madden - fun video game experiment
« on: February 02, 2014, 01:16 AM »
I don't think console commands are a "real" part of the game. TES:Morrowinds alchemy and enchantment mechanics where really poorly thought out though, alchemy especially. Because it allowed you to temporarily increase your alchemy skill by using it. Allowing a positive feedback loop that could "temporarily" increase your other stats for so long that it was practically permanent.

Developer's Corner / Re: and the great 100TB giveaway
« on: January 31, 2014, 03:59 AM »
Still, both parts of the referral deal get 1gb of free space, so no probs. I did, enjoy the extra gb Deo!

Mini-Reviews by Members / Re: Reus Mini-Review
« on: January 13, 2014, 04:33 PM »
I recently nabbed an extra copy of Reus through a humble bundle and I am willing to give it to anyone with at least 30 posts. First come first serve basis.


N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game
« on: December 30, 2013, 05:20 PM »
I wouldn't count it as finished, but yeah. It would probably be a good idea to update the opening post.

N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game
« on: December 30, 2013, 03:58 PM »
Decided to spend the time between christmas and new years with my girlfriend instead of finishing my NANY. For the people that want to check out what I made you can download the current version here

Controls are WASD for movement, H for jumping, J for useless batting action. O for showing collision detection debug boxes and escape for quitting to the menu.

Was fun, slightly burned out halfway through. But that's alright, still learned a lot and I'll be back next year!

Living Room / Re: Let's Make a List: How to Live Life to the Fullest
« on: December 11, 2013, 11:23 AM »
4. Learn to cook, it's goddamn invaluable being able to create delicious food from very few ingredients and a few spices. Also experiment and find out what works for you after you achieved basic proficiency.

N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game
« on: December 11, 2013, 08:34 AM »

Started building a level, not using the platforms I created in the previous video, although something like that will definitely be used for more generic platforms later. Right now I am just working on creating an intro level.

N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game
« on: November 25, 2013, 11:54 PM »
Yeah, they most definitely are temporary. Just there to check if it works.

N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game
« on: November 25, 2013, 01:52 AM »

Added level functionality, now to figure out a way to build levels effectively. This is made by manually plotting different platforms into a grid and then adding that to the gamestate.

N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game
« on: November 19, 2013, 03:06 AM »
Ah, sorry. I frequently post on another forum where bumping your own threads with double posts is looked down on.


Added sounds, with them being handled by the TEsound library to make it easier to keep track of large amounts of sounds. Also changed a few things and added a jump animation (or static image or whatever)

N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game
« on: November 18, 2013, 03:29 PM »
Kind of hit a bit of a hitch where I can't quite decide what to do next. I think I'll set up sound though.

I am personally not sold on either the idea of the sanctity of being human or the awesomeness of being transhuman. But I gotta admit, I find what he is doing pretty interesting. Even if the device is pretty bulky and a bit silly from my point of view.

N.A.N.Y. 2014 / Re: N.A.N.Y. 2014 pledge: Some sort of game
« on: October 30, 2013, 09:42 AM »
Possibly, that puts more emphasis on creativity and the ability to tell a story. I'd rather make a mostly gameplay driven game as that would allow me to keep programmer art and doesn't require a very well thought out story. ANYHOW, in the same vein as my SHMUP thread I will post video updates when I create features or otherwise feel like it.

Relatively smooth resolution change with scaling of graphics and added view range if the aspect ratio exceeds 1.33.

edit: OH GOD, that video messed up. sec, let me fix that

edit edit: fixed

edit edit edit: Pretty much done with the options screen, now to figure out what game to make.

The options menu takes the 20 largest fullscreen resolutions and lists them for the user to pick, it also saves the options in a text file so that they persist.

edit edit edit edit: started working on some actual game stuff. Decided on 2d platformer. We'll see how it goes. Spent an all nighter coding and listening to the wonderful soundtrack from Bastion, which I accidentally recorded while making the below video

edit edit edit edit edit: Got some basic animation working using Spritebatches and Quads to help optimize the drawing of graphics.

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