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51  Main Area and Open Discussion / Living Room / Re: Talents and talent shows on: August 26, 2014, 06:10:50 PM
2AM it is then! Hard to sort out daylight time from non-daylight the world 'round. I wish we'd just stick to "Daylight Saving Time" permanently. Everyone hates "regular" hours. :-p

- Oshyan
52  Main Area and Open Discussion / Living Room / Re: Talents and talent shows on: August 26, 2014, 05:51:12 PM
It's about 10 minutes to 4(PM) here right now, which will be 7PM on the East Coast. So about 2 hours from now for the live East Coast broadcast at 9PM EDT. I'm gonna say that's 1AM GMT. Hope that's right, looks right... cheesy

- Oshyan
53  Main Area and Open Discussion / Living Room / Re: Talents and talent shows on: August 26, 2014, 05:34:55 PM
For anyone without TV or not in the US who wants to watch it live, here is a horribly ad-laden streaming link that usually works. Remember, it will come up at 9PM Eastern Time (6PM Pacific).

Here we go, just be warned: shields up and at maximum strength (ad and pop-up blockers, etc.)!
Usually one of those 5 streams linked at the top of the video area works. Even with ad blocker on, you may need to click the x's to close blank ads over top of the video.
This one in particular was working just now:

I shall not be watching, I'm waiting for it to show locally (9PM Pacific), so no spoilers please. Wink

- Oshyan
54  Main Area and Open Discussion / Living Room / Re: Talents and talent shows on: August 26, 2014, 12:15:07 PM
Awesome, you guys are fantastic! But apparently not very talented yourselves. Wink

Would love to see one of the DC coders go on AGT/BGT and just sit there for 2 minutes and pump out some basic software like "Yeah?  And what, bitches?!"

Haha! Awesome. "Yes, I just made a basic word processor. Bam!"

- Oshyan
55  Main Area and Open Discussion / Living Room / Re: Talents and talent shows on: August 26, 2014, 11:55:35 AM
Awesome, you guys are fantastic! But apparently not very talented yourselves. Wink

- Oshyan
56  Main Area and Open Discussion / Living Room / Re: Talents and talent shows on: August 26, 2014, 01:14:40 AM
Ahhh yes, clever devil. I love posting this to DC mainly because many other people I've sent it to have gotten confused about how voting works. I trust DC-ers won't have that problem. cheesy

- Oshyan
57  Main Area and Open Discussion / Living Room / Re: Talents and talent shows on: August 25, 2014, 10:02:45 PM
Hah! Well, I think technically UK people aren't allowed to vote. :-p I guess I should have clarified the America part. But you can try! Internet voting should be available from 11PM Eastern Time onward, so um... what is that, 3PM, 4PM your time?

- Oshyan
58  Main Area and Open Discussion / Living Room / Re: Talents and talent shows on: August 25, 2014, 09:20:18 PM
Well folks, Abbey's next performance on America's Got Talent has almost arrived. So here's the info to vote, if you don't mind helping out. smiley

Her act is called Aerial Animation and the show is on tomorrow night, Tuesday August 26th at 9PM Pacific/Eastern Time/8 Central (it airs live for East Coasters, delayed for West Coasters). It runs for 2 hours and voting is at the end. There are 3 ways to vote, and you get 10 points *for each voting method* to distribute to the acts you like. You will be able to vote on the official AGT site here (after the show airs):

You can also do a Google search for "America's Got Talent" and you should be able to vote live on Google itself. This will be a voting "widget" on the Google search results page, you vote right there, don't follow any links. Again this will only work after the show airs. And since you're all DC-ers and you can handle complexity, I'll let you in on a little secret: you can vote 10 points for *each* Google account you have (not including Google Apps accounts). So if you have multiple you can just Switch Accounts and vote some more (if desired). cheesy

Last but not least, you will also be able to call-in (info should be on the page above, after the show). There are unique numbers for each act and it records one vote per call, automatically, then hangs up on you. It's kind of annoying, but not too bad to just keep redialing and wait a moment until it hangs up on you. I wouldn't blame you if you don't do the phone thing. But the NBC and Google site voting is easy.

Phone voting closes 2 hours after the show airs (local time, so if you're on the East Coast, phone voting is over at 1AM Eastern; they do it by area code I think), but I think Internet voting works until 9 or 10AM the next day, so if it's a little past your bedtime to vote at 11, feel free to give it a shot on Wednesday.

Also on Wednesday will be the results show where we find out if she made it through. Again I think it's at 9PM. I'll post the results here afterward for anyone who doesn't want to watch (I wouldn't blame you, hehe).

Thanks everyone!

P.S. I was serious about wanting to see other people's talents. Anyone want to show anything cool? Are you a painter? Sculpter? Singer? Do you have perfect push-up form? A really interesting-looking eyeball?

- Oshyan
59  Main Area and Open Discussion / Living Room / Re: Talents and talent shows on: August 22, 2014, 03:21:05 PM
I'm onboard with all that 40hz. cheesy

- Oshyan
60  Main Area and Open Discussion / Living Room / Re: Talents and talent shows on: August 22, 2014, 10:55:32 AM
Wow, thanks you guys. smiley

Perry, she works with an animator friend of hers who uses mostly After Effects (and hand drawing, of course). She did some of the original sketches for the original 6 minute piece that was created in I think 2009. Part of that was adapted for the 1st performance while the 2nd was largely new material and animation.

wraith, yes she seems to remind many people of Kenichi's stuff from last year, which is understandable as the interaction with a projection is similar between the two. She actually did her original animation act that I mentioned above a few years before Kenichi was on AGT, but as far as the show and its viewers are concerned Kenichi invented the concept. Wink

- Oshyan
61  Main Area and Open Discussion / Living Room / Re: Talents and talent shows on: August 21, 2014, 03:07:57 PM
Good luck indeed Stephen! That's incredibly cool. Hopefully you'll let us all know more about it as the date draws nearer. smiley

- Oshyan
62  Main Area and Open Discussion / Living Room / Re: Talents and talent shows on: August 21, 2014, 02:30:45 PM
Thanks everyone! I am really proud of her. She's also a pretty good girlfriend. Wink

I'll definitely post again about voting, both as a reminder and with some additional info (3 methods, etc.).

- Oshyan
63  Main Area and Open Discussion / Living Room / Re: Share your photos! Travel shots, photoblogs, etc. on: August 21, 2014, 02:29:41 PM
Egads, what a gorgeous place. I have always wanted to visit. More! smiley

- Oshyan
64  Main Area and Open Discussion / Living Room / Talents and talent shows on: August 21, 2014, 12:40:13 PM
Hi folks. Guess what: my girlfriend is on America's Got Talent this year! And now she's in the semifinals, holy cow. Her name is Abigail Baird, she's an acrobat, and her act is called Aerial Animation. Here's her first audition a couple months ago:

Aerial Animation AGT Audition

And her second performance in the Quarterfinals:

<a href="" target="_blank"></a>
The official video doesn't include the judges comments, but it's here:

She has been working incredibly hard on this and it's pretty amazing to see her dedication and perseverance. She's been a professional acrobat and teacher for a number of years now and she has been getting by on earnings from teaching acrobatics to kids and the gigs she has been able to get here and there (it turns out making a living as an acrobat is hard!), but this could be an opportunity to perform full-time and it's tremendously exciting.

I've been pretty quiet around here lately, I have to minimize my DC time because otherwise it'll take most of my *free* time. Wink But I still consider you guys part of my Internet family and this remains one of the best communities around, so I'm excited to share this moment in my life. I know some of you have already seen Abigail on the show, so hopefully it's interesting to know she's a distant DC cousin, in a way. smiley

Abigail will be be on the live show again for the semifinals coming up August 26th, and she'll need votes to continue. If you're already watching the show, vote for your favorites, but maybe put a couple of your votes in for her even if she's not your top pick. cheesy If you weren't already watching, then you weren't going to vote anyway, right? So I figure you might as well give her *all* your votes. Wink There are 3 ways to vote and you get 10 points for each voting method. But I'll go into all that a bit more in an update early next week before the show.

Anyway, I've been encouraged to post about this by mouser and other DC'ers, but in the spirit of community involvement I also want to open this up a bit more widely. Because as it turns out at least one other DC'er has an upcoming brush with fame (you know who you are), and maybe there are more! So if you've been on a talent show before, or have an appearance/audition upcoming, or you just have a talent you want to showcase, let 'er rip! Singing, dancing, expert armpit fart noises, playing the William Tell Overture on 5 parts of your body (real talent a friend of mine showcases at parties), whatever you can do, let's see it! In the meantime I'll be posting occasional updates about my sweetheart, including shameless requests for your votes. cheesy

- Oshyan
65  Main Area and Open Discussion / Living Room / Re: Share your photos! Travel shots, photoblogs, etc. on: August 21, 2014, 11:15:02 AM
Thanks everyone. Now share yours!

- Oshyan
66  Main Area and Open Discussion / Living Room / Share your photos! Travel shots, photoblogs, etc. on: August 21, 2014, 12:49:53 AM
I was shocked to find that there is apparently no thread dedicated to sharing everyone's travel, art, and other photo captures (if there is one, I must have missed it - point me in the right direction!). So I'm starting one right here and now with the selfish motive of sharing a gallery of images from a trip earlier this year (in March) to Iceland. But the unselfish part is I hope this will inspire others to share their own photos, whether amateur or professional, artistic or purely documentary, new or old. Show us where you've been and what you see through your lens(es)!

To kick things off here's Iceland Part 1 (of 3)


- Oshyan
67  Main Area and Open Discussion / Living Room / Re: Nextdoor: The anti-facebook social network for neighborhoods on: August 20, 2014, 10:44:43 PM
I "use" Nextdoor a little. By which I mean I signed up a few months ago and now largely ignore the daily digest contents of posts from my neighbors. Wink I originally signed up to a different but similar service which happened to also include local crime news/reports, which I was interested in at the time (tip: you think you want to know, but you probably don't). But that original one closed down or was bought or something so I switched to Nextdoor, even though it doesn't offer the same info as I originally signed up to the *other* one for. Odd, I know.

I do kind of like the idea of a local social network, and there are consistent reminders in some of the posts of how it can be useful. Connecting with local services and professionals recommended by your neighbors, for example, or selling/gifting/trading things locally. It's more personal than Craig's List but less so than Facebook, I feel. So it definitely has a role to play IMO. But the numbers are probably quite deceptive, "1 in 4 American Neighborhoods". It only takes a few people in each neighborhood to sign up for it to be an "active" neighborhood, and there are a lot fewer neighborhoods than people in the US too. So while it sounds like an impressive level of use, it's nowhere near the level of Facebook and other social media sites in terms of number of users.

- Oshyan
68  Other Software / Developer's Corner / Re: Need help coding website with music and database on: March 26, 2014, 02:35:38 PM
Also, SoundCloud:

- Oshyan
69  Main Area and Open Discussion / General Software Discussion / Re: Why 24-bit/192kHz music files make no sense - and may be bad for you! on: September 27, 2013, 07:10:32 PM
So we have 5-45,000hz earphones, great, that means you can do the blind testing I was referring to on your theory of sub-audibles being perceivable by other means (or subconsciously). That's been my point all along: it matters not a whit if you don't record the full range of sound unless we can demonstrate conclusively that a range beyond that which we currently record and reproduce is actually perceivable (consistently, reproducibly) to the listener. *That* would make a compelling case for expanding the range of audio recording, but that hasn't been demonstrated yet. This can easily be tested for modern equipment though. So the thing to do is get a set of those headphones and some sample Pono files and do some blind tests. Since you already have good headphones, I nominate you as our first test subject. cheesy

It's like selling 3D content that plays in a regular TV, but is way better in a 3D TV, that may never be produced.

"Way better" is highly debatable when, as I've pointed out multiple times, blind tests show that even MP3 vs. CD audio can seldom be differentiated. I would accept "but is potentially better in a 3D TV" as the comparative. But that doesn't sell it nearly as well, now does it? Wink And the fact that even this minor, incremental difference would only be noticed on a piece of hardware which may never exist... yeah, I'd rather not bother with Pono then and buy stuff over again in 10 years *if* there's a breakthrough.

It's not just that audio is "less profitable" to innovate in, it's also that it's a harder medium to push forward. Audio reproduction got a helluvalot closer to the limits of human perception than video did in a much shorter time. The gains that remain to be had are very incremental. We had nearly "perfect" audio reproduction in the home decades go, whereas for video, high definition has only become mainstream within the last 10 years, and even still it's far from "perfect", not only due to resolution and *color/brightness depth limitations*, but also due to lack of real 3D (with or without glasses), among other things. Audio doesn't suffer from the same limitations. The breakthroughs were easier to make and were made earlier (think multi-channel audio, for example).

My landline phone is just fine. Are you talking about landlines? Cell audio is crappy due both to legacy networks/tech, and the need to conserve bandwidth. There is some push forward toward "HD" call quality though, and I certainly welcome that. It *is* driven by market forces, so your argument there is sound. It's certainly not a fundamental technology limit. We could (and some people do) run Skype-like stuff over modern data networks and get better results.

- Oshyan
70  Main Area and Open Discussion / General Software Discussion / Re: Why 24-bit/192kHz music files make no sense - and may be bad for you! on: September 26, 2013, 01:53:30 AM
Actually, it's usually the professional/producer side that drives *media-based* tech innovation. This has been true of HD video, advances in audio, etc. I have no problem with 24/192 being used in the studio, or at least being available for those who want to use it. The natural progression is then for the speakers that can reproduce it to be developed for high-end studio purposes, then be bought/available for rich people who can afford it, then it ultimately becomes mass market and cheap enough for the average person to buy. That's *if* the technology actually catches on, and *if* it can be produced in a form that is not so delicate or subject to home environment variables that it doesn't work out. So basically I'm just saying that making Pono available now as a home listening technology is pointless and wasteful. By all means keep using it in studios, but let's wait until we can actually hear the difference, at which time great, a format is waiting in the wings.

So, no, the conclusions in the Xiph article are right on. It seems like we're actually in general agreement in terms of *right here and now* and *for the home user*. You just have a different idea of how the progression of technology works. I see little value in making content available without devices that can reproduce it. This is akin to selling 3D video *content* before you have even *invented* 3D TVs! The way it actually went was 3D TVs came out and there was very, very limited content, but their growing adoption drove content production. Think about it in the context of this debate...

- Oshyan
71  Main Area and Open Discussion / General Software Discussion / Re: Why 24-bit/192kHz music files make no sense - and may be bad for you! on: September 25, 2013, 12:39:08 AM
Hmm, how do you know the tests aren't testing for the right things? They are *not* as specific as you are suggesting. Here's how a blind audio test works: a person listens to playback of 2 (or 3) audio segments with identical *content*, but that differ in compression/bitrate/storage media/etc. They are not told which is which, but they know they are listening for a difference (sometimes they listen to 2, then a 3rd, and are supposed to identify which of the first 2 the 3rd corresponds to). If they can reliably detect a difference (or match the 3rd sample), they could correlate that difference with e.g. lossless formats vs. lossy compression. Multiple tests confirm that people are unable to make such distinctions with high enough bitrates in lossy compression (vs. CD audio 16/44.1 as a comparative). It doesn't matter one teeny tiny bit if the way they were able to detect a difference was because of "subsonic" or subconscious frequencies; they are not measuring the specific method of differentiation, only *whether there is any reliable differentiation*. There is not. Therefore the idea that they're not "measuring the right thing" is incorrect. They are measuring the *effect*, not a specific and limited set of criteria.

As I said I'm not aware of any such tests being yet performed on 24/192 audio, but since people are almost universally unable to detect a difference even between lossy and lossless 44.1 audio, I'm doubtful that the results would be any different. The only possible way they would is if you're right about the subconscious frequencies, which is highly speculative since speakers aren't built to reproduce such frequencies, and are broadly incapable of producing them even when intentionally induced to do so. The crux of my argument is focused on the limitations of audio reproduction equipment, not on whether such effects actually exist in the real world, with live sound (they obviously do). Still, I'd be curious to see the results of such a test, if only to answer your doubts.

- Oshyan
72  Main Area and Open Discussion / General Software Discussion / Re: Why 24-bit/192kHz music files make no sense - and may be bad for you! on: September 24, 2013, 01:03:29 PM
I think you're really just making an appeal to ignorance and elevating the value of the theoretical here, which could be the beginning of science perhaps (if it inspires investigation), but is really just speculation. It is in fact fairly easy to test the limits of what our sound reproduction equipment can produce, and that is ultimately all that actually matters in this consideration because in the end all the recording, mixing, and mastering has to get squeezed through those limited speakers/headphones on the listener's end.

But even if you somehow believe the measuring capabilities we have now can't account for every possible effect, as I said above there is really a simple way to find out if any of those "woo-woo" audio stuff is *practically detectable by humans* (whether directly or otherwise!), and yet so far such tests have failed to show a difference even between existing high quality (but lossy) audio formats and their lossless sources, much less a difference between two ultra high quality lossless sources. That being said I will say that to my knowledge no one has done such a blind test with 16/44.1 vs. 24/192 audio, so if indeed these inaudible frequencies are somehow reproduced by audio equipment, even though they're well outside their rated range, and if somehow humans are able to detect them, then there may be value in Pono and other ultra high quality audio storage approaches.

But I think the problem I have with your argument is that it essentially relies on the supposed limitations in our knowledge of audio science, when in fact, as I've pointed out, we don't need to know everything about audio to test *the effects* (to *understand* the effects we perhaps do, but not to *test whether they exist*). I don't think we need to wait until some possible future breakthrough in audio science to determine whether Pono is worthwhile. This is like someone saying "Homeopathic medicine works but our existing science has no way to measure it", to which I say do some controlled studies and we'll soon see. We can measure effects even if we cannot directly measure methods of action.

So who wants to run a blind test with Pono? I can guarantee you Neil Young won't be doing any fair comparisons (i.e. blind, same audio source, multiple subjects) any time soon. cheesy

- Oshyan
73  Main Area and Open Discussion / General Software Discussion / Re: Why 24-bit/192kHz music files make no sense - and may be bad for you! on: September 23, 2013, 04:01:36 PM
IANAAE (I Am Not An Audio Engineer), so take the following with a grain of salt. Wink

Frequencies that home speakers/headphones cannot reproduce are irrelevant without massive improvements in sound reproduction capability in the home. Given the fact that this has not happened in the last 50+ years (incremental improvements only), I don't expect it to happen in the next 50. Even if it did, the improvements would be so minor for most listeners that the cost and hassle of replacing all their equipment would not be desirable for most. By the time such a conversion was complete, it would be time to re-buy the White Album anyway, and it could be mastered in 512/4096 for all I care. In other words by the time you'll be able to actually hear the difference (due to limitations in your equipment, not necessarily your ears!), you would have likely bought the thing again anyways, i.e. there will be something better than "Pono". Buying Pono stuff now doesn't help you though.

For now and the foreseeable future, much as sub-audible frequencies may be *perceivable* and have an effect *in person*, they are not relevant for recorded music. Nor, in fact, are they relevant for *any* amplified music since there are multiple limits in place there, not least of which are the speakers, but also any live processing being done (reverb, compression, etc.). Even if your entire amplification system is analog, the speakers are still a limiting factor. As are mics that recorded it in the first place, for that matter! There is *so much compromise* throughout any music production process, whether analog or digital, that I think it's a bit silly to cling so tightly to the "purity" of reproducing the finished results with 100% accuracy. Hell, the placement of speakers in a person's room, or how old their headphones are (and thus how much wear they have been subject to, how clean and undamaged their drivers are) will likely impact the sound they perceive far more than the difference between 16 and 24 bit or 192kHz vs. 44.1kHz.

But forget all that, this is what really matters, and where real science comes into it (not the theoretical, the practical!). Multiple blind tests have been done that show that even so-called audiophiles, even self-processed "super hearers", cannot in fact hear the difference between high bitrate MP3s/AACs and original CD recordings. If that's true, how can we expect to hear difference in the even smaller (relatively speaking) quality differential between CD quality and Pono? Now you can argue theoreticals all you want, but in the end there is one great way to answer this compellingly, and that is to run blind tests with Pono, with 24/192 audio vs. 16/44.1, and let's just see what the results are. This reminds me of the Randi Foundation's million dollar prize for proof of the supernatural - so far nobody has won. cheesy

Until that happens, as far as I can see at this point you're going to be buying files in a proprietary format that are 6 times larger than they need to be, using more bandwidth and hard drive space than necessary (and probably paying more for the privilege too). It's wasteful and unnecessary.

Of course has done a far better job than me of explaining why all of this is misguided. cheesy

By the way Joe:

- Oshyan
74  Other Software / Developer's Corner / Re: The 2013 Game Developer Gender Wage Gap on: April 05, 2013, 03:13:15 AM
I have been sent the digital subscription for free for the past, like, 6 years, even though I haven't been in the games industry in more than 10 years. There is some more detail in the actual article, but not really the kind of detail you're asking for. I've attached a screenshot that gives an idea of their sample size. It doesn't necessarily inspire tons of confidence in accuracy, but at least they threw out some outliers (particularly high salaries, etc.).


- Oshyan
75  Special User Sections / Site/Forum Features / Re: Testing waters for radical dc ideas - feedback wanted on: December 21, 2012, 07:41:46 PM
I feel like the single biggest thing that needs to be done is obvious and should really be tried *independent of other muckings* before calling it time for more sweeping change, and that is to finally properly reorganize and CMS-ify the main site, making it a better place for software listings, updates, etc. as well as other content. Until that is done it seems silly to me to talk of totally redoing the forums, which are pretty much working fine in my opinion (and apparently other people here agree). So why not make this an opportunity for the big push finally needed to go CMS on this place? After all, if we can't even successfully make *that* happen, what hope is there of successful transition to some radically new paradigm?

- Oshyan
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