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Messages - Ratburge [ switch to compact view ]

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I have been looking on the CC forums and found someone who seems to know what he is doing, his name is 'No_One' - this is the last post he did http://www.datarealm....php?f=1&t=11150

2
I'm not 100% too sure as I have only touched programming. but I'm pretty sure you just tell the AI to use the same mods available to the player by altering ' Index.ini in Base.rte and also messing around with the Activities.ini)... by doing this you can ass which ones load for the AI and which don't. the only problem is making a nice little program that will alter these for ya correctly.

I know there is a link on how to mod the startup to give the AI the ability to use Modded units, weapons, dropships.  I can point you to this page which seems to have narrowed a lot down (I still cant understand it 100% though) http://www.datarealm...tivities.ini_Editing I tried it once to give the AI dark clones and crashed the game unfortunately, hope that you have a better head on your shoulders than I do. My specialty is animation and unfortunately not programming. I'm pretty sure someone could tell you more on the cortex command forums.

I will understand if it's a bit too much work but maybe you would enjoy the challenge and I'm Damned sure a lot of people are going to love you for it and pretty sure it will even make it into the final game.

Thanks a mil in advance

3
I was just wondering if there is going to be another release of this same mod but with one diffrence.

Would it be possible to make one that also says which mods are available to the computer as well?
that would just be kick ass and I would appreciate seeing on like that in the near future.

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