I see that the aiming is fixed, and the 0.4 is showing. Oh, and the assassin balls are also an iron ball. 




Hum hum, I forgot to say, done with the SAT on Saturday! Aced the math, everything else...ehh, 50% right at best. Anyways, in my free time, I modified the buttons a bit! I made the edges rounded! Ha ha...Which one is better?
Can you try again please Deozaan? You should see a "0.4" version number on the main screen. If you don't, then for some annoying reason the latest version is not downloading automatically.
)Twigatelle 0.5 is out:
1. Deozaan's bouncy bumper bug fixed
2. Deozaan's Improved Aiming Request Implemented with Alacrity (I always work faster with DIARIA)
3. Blue rectangles are now very, very blue.

1. Deozaan's bouncy bumper bug fixed

2. Hmm... Now it seems to kind of undershoot where I'm aiming for. What I'm doing is aiming it off near one of the top corners (but still low enough that the cannon still tracks the mouse movement) and then seeing if the center of the ball goes through where the mouse pointer is located. At the worst, the ball completely misses where the pointer (I'm talking pixel precision--the tip of the pointer) is pointing.
I even tried aiming just high enough that the ball should have gone completely over the top right peg and it hit it.
EDIT: I just noticed that it seems to be more accurate than I first perceived. It does still seem a little underpowered, but probably not as bad as I first let on.

4. New bug(?): I got a ball frenzy and one of the balls later hit a Nega-Gavity powerup, but only one ball was affected by the nega-gravity. Is that a bug or a feature?
I can also confirm this, only 1 ball in a ball frenzy is affected by neg-a-grav.
Thank you both, for useful comments. Not sure about the aiming any more. Beginning to wonder if it's somehow a little bit PC-specific...

3. A couple of surprises will happen 1% of the time!

New Twiggly-Wiggly uploaded - 0.6
1. There's now a level 7 in place for those advanced players. Unfortunately it still says "Level 6" when it starts up, but take it from me - it's level 7.

New Twiggly-Wiggly uploaded - 0.6
1. There's now a level 7 in place for those advanced players. Unfortunately it still says "Level 6" when it starts up, but take it from me - it's level 7.
2. Negative gravy should affect all balls in play.



Bring back the old assassin, this new one just circles and circles and circles and circles until time runs out...
Some more ideas to take away from your free time.
I think the extra wide paddle bonus is the most useless bonus of all, could you consider making it wider (like 50% of the screen).
Neg-a-grav is still annoying, could you give neg-a-grav power bumpers so that when bouncing off the ceiling the ball can make it all the way to the bottom row.
I think level 8 should have red bumpers that actively run away from the ball

New Twiggly-Wiggly uploaded - 0.6
1. There's now a level 7 in place for those advanced players. Unfortunately it still says "Level 6" when it starts up, but take it from me - it's level 7.
2. Negative gravy should affect all balls in play.
Mmm, gravy...
Now, I'm just wondering, are you going to release the source? I'm no java expert, so I don't care anyways, but just want to know.



1. I _think_ that the assassin frenzy bug is fixed. My test case is now ok anyway.
Sounds good! Can't wait to see what you come up with. And thanks for sticking with this!
- Oshyan

Original address: https://www.donationcoder.com/forum/index.php?topic=20943.0