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Last post Author Topic: NANY 2010 Release: Twigatelle  (Read 277,196 times)

Cyeb

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #75 on: January 16, 2010, 01:52 PM »
I can modify my existing button, but I can't make bumpers.  Do you like any other color?  Obviously, I wouldn't make a new button for every color, but here's just how other colors look like.

*Edit*  I'm too busy right now, but I really can.  I might make bumpers after next week when I'm not studying my butt off for the SAT, or my writing assignment (which is, so far, 10 pages long).
« Last Edit: January 16, 2010, 01:56 PM by Cyeb »

timns

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #76 on: January 16, 2010, 09:39 PM »
I can modify my existing button, but I can't make bumpers.  Do you like any other color?  Obviously, I wouldn't make a new button for every color, but here's just how other colors look like.

*Edit*  I'm too busy right now, but I really can.  I might make bumpers after next week when I'm not studying my butt off for the SAT, or my writing assignment (which is, so far, 10 pages long).

Sweeet buttons. I shall definitely use these.

Good luck with the SATs, and thanks for making some time to comment and join in with the game  :Thmbsup:

Cyeb

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #77 on: January 16, 2010, 11:01 PM »
;D  No problem.  I've always wanted to help out on a game!

timns

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #78 on: January 16, 2010, 11:49 PM »
So I finally made it to level 3 and a respectable score of 889,000, and I feel better about myself. But having got this far, I really feel like the game could be made easier, or at least have options to be so, as I was missing out on a good portion of the interest and fun for lack of ability to advance. Adding things like control of the paddle at bottom and additional peg hit effects/modes would also extend enjoyment a lot.

Anyway, I hope this is encouraging and doesn't seem like bellyaching. I really like this type of game and hope this continues to develop. :)

- Oshyan

No bellyaching detected, just useful comments from you and several other folks which I do appreciate, and shall try to take on-board!

JavaJones

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #79 on: January 17, 2010, 03:04 AM »
Cool, it's great to be able to have input on a game one enjoys. Off to try to get to level 5... :D

- Oshyan

Cyeb

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #80 on: January 17, 2010, 03:14 AM »
Cool, it's great to be able to have input on a game one enjoys. Off to try to get to level 5... :D

- Oshyan

I can't get past level 4!  Soo hardddd...  I think the ones containing the blocks should be first, as they are larger targets, and very easy to beat.  Here's my highest score.

timns

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #81 on: January 19, 2010, 03:32 AM »
Ok the new build is in place gang - I hope you enjoy. I've seen the assassin ball bug for myself now, and know what to do, so I'll fix that next.

Main thing with this release is a couple of new levels - good luck with them. I also have some new bonuses in the offing, and a prettier way to have them show up. Watch out!

By the way, has anyone seen any particularly good / bad backgrounds? They're all totally random and every now and then I get a pretty nice one.

kwacky1

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #82 on: January 19, 2010, 12:19 PM »
[attachthumb=#]

;D  I do like this new version!    :Thmbsup:

Is it my imagination or is the ball a little bit 'bouncier'.

Good work on level 4, it was chaos with a ball trio, can't wait to see a ball frenzy on that level.  I haven't been able to get past level 5 yet, this game was the closest i got, 1 red peg left.

Thanks for all your great work timns.

timns

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #83 on: January 19, 2010, 05:18 PM »
Corking good score too! Thank you Kwacky1. The ball had been twiddled a tiny, tiny amount. Good eye!

One of the things I'll be doing soon is to add a level selector. Once you've gotten to a certain level, you should probably be allowed to jump straight there.

JavaJones

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #84 on: January 19, 2010, 09:16 PM »
I dug the new level 4 as well. The "wheel" bumpers are fun since you get more ball interaction with them, and there's less room for the ball to fall between at first.

I think once you reach level 5 it just keeps repeating that level, no?

Can't wait for more levels, effects, modes, etc. I have lots of ideas for this, but don't know if you have time/interest to implement. For example a powerup that actually bumps/moves the bumpers when the ball hits it (they would just move once, not become additional balls and bounce around), or a powerup like Peggle has where it shows you the projected n bounces from your current firing direction (really helps in tricky shots).

Also it would be nice to have more options to customize the game experience. I don't know if the position of bumpers is fixed and has to be created in a level editor, but I'd love to be able to just turn up a dial and get more green, more red, more blue, etc. bumpers to customize game difficulty, or at least have a difficulty slider that adjusted these ratios for you (e.g. turning difficulty down would give you less red, more green, and maybe more balls).

I can also imagine a fun game mode with harder difficulties where you could store up powerups and choose to activate them at a particular time using hotkeys. Maybe this is overkill or going beyond the scope of the game. But I really think this is a great opportunity to take the Peggle-like gameplay and extend it to some innovative concepts.

Thanks again for all the hard work on this one. It's addictive and fun. :)

- Oshyan

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #85 on: January 19, 2010, 09:29 PM »
How does one get past level 1? I know it can't be that i have to clear every bumper, because i just refuse to believe anyone here is able to accomplish that.

timns

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #86 on: January 19, 2010, 09:41 PM »
I dug the new level 4 as well. The "wheel" bumpers are fun since you get more ball interaction with them, and there's less room for the ball to fall between at first.

I think once you reach level 5 it just keeps repeating that level, no?

Can't wait for more levels, effects, modes, etc. I have lots of ideas for this, but don't know if you have time/interest to implement. For example a powerup that actually bumps/moves the bumpers when the ball hits it (they would just move once, not become additional balls and bounce around), or a powerup like Peggle has where it shows you the projected n bounces from your current firing direction (really helps in tricky shots).

Also it would be nice to have more options to customize the game experience. I don't know if the position of bumpers is fixed and has to be created in a level editor, but I'd love to be able to just turn up a dial and get more green, more red, more blue, etc. bumpers to customize game difficulty, or at least have a difficulty slider that adjusted these ratios for you (e.g. turning difficulty down would give you less red, more green, and maybe more balls).

I can also imagine a fun game mode with harder difficulties where you could store up powerups and choose to activate them at a particular time using hotkeys. Maybe this is overkill or going beyond the scope of the game. But I really think this is a great opportunity to take the Peggle-like gameplay and extend it to some innovative concepts.

Thanks again for all the hard work on this one. It's addictive and fun. :)

- Oshyan

That is a useful and thought-provoking post. I will most definitely implement your idea of scalable difficulty for a start.

As for mobile bumpers - let's say they're moving towards the next release  8)

ps There is a level 6 now - IF you can beat 5  :(

timns

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #87 on: January 19, 2010, 09:41 PM »
How does one get past level 1? I know it can't be that i have to clear every bumper, because i just refuse to believe anyone here is able to accomplish that.

Only certain bumpers have to be cleaRED from the table  ;)

JavaJones

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #88 on: January 19, 2010, 10:02 PM »
Yeah, it took me a while to figure out certain bumpers are what gets you past the level. Duh me! :D

- Oshyan

mouser

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #89 on: January 19, 2010, 10:16 PM »
oh that's awesome.. i really need to re-do my screencast.. this has suddenly become much more a game of some skill.  :up: :up:

JavaJones

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #90 on: January 19, 2010, 10:26 PM »
Hah, yeah, I totally thought it was way too luck-oriented at first as well, especially since you can't control the paddle at bottom. Now I get it, and I can advance through it reasonably well.

- Oshyan

timns

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Re: NANY 2010 Pre-Release: Twigatelle
« Reply #91 on: January 19, 2010, 10:44 PM »
oh that's awesome.. i really need to re-do my screencast.. this has suddenly become much more a game of some skill.  :up: :up:

I really should give out more information - I remember the same thing happened with the old Deductoid game  :-[

kwacky1

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Re: NANY 2010 Release: Twigatelle
« Reply #92 on: January 20, 2010, 12:21 PM »
I think once you reach level 5 it just keeps repeating that level, no?
ps There is a level 6 now - IF you can beat 5  :(

Well I did beat level 5, and got myself a new high score  :Thmbsup:

However there was no level 6?  :'(

[attachthumb=#1]

Also..

1) the high scores table is wrong [attachurl=#2]
2) can the username and high scores be saved?

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #93 on: January 20, 2010, 03:53 PM »
I think once you reach level 5 it just keeps repeating that level, no?
ps There is a level 6 now - IF you can beat 5  :(

Well I did beat level 5, and got myself a new high score  :Thmbsup:

However there was no level 6?  :'(
(see attachment in previous post)
Also..

1) the high scores table is wrong  (see attachment in previous post)2) can the username and high scores be saved?

Nice one. There IS a six, but I may have not enabled it yet  :-[

Names and scores should be saved, works here, but we all know that don't mean much. I'll try and make sure the stuff gets written somewhere friendlier.

And finally: oh @#$@#$! Other folks had noticed the highscore table was wrong, and I had forgotten about it.

I'll get to work.

Cyeb

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Re: NANY 2010 Release: Twigatelle
« Reply #94 on: January 20, 2010, 10:52 PM »
There are just a few minor bugs...And they are that when you're aiming with the dotted white line, towards the sides, it becomes inaccurate.  Also, the bumpers still do not start off-screen..

Edit:  I've also found that the assassin balls only target red ones.  It hit the last red one, and would not move away to the blue ones.  Plus, I have a suggestion, and the powerup that reverses the gravity should have the top "roof" a bit more bouncier, as it only hits the top row after a while.
« Last Edit: January 21, 2010, 01:28 AM by Cyeb »

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #95 on: January 21, 2010, 03:37 AM »
There are just a few minor bugs...And they are that when you're aiming with the dotted white line, towards the sides, it becomes inaccurate.  Also, the bumpers still do not start off-screen..

Edit:  I've also found that the assassin balls only target red ones.  It hit the last red one, and would not move away to the blue ones.  Plus, I have a suggestion, and the powerup that reverses the gravity should have the top "roof" a bit more bouncier, as it only hits the top row after a while.

Useful comments indeed - thank you. I have started a todo list in my Pagico for all this stuff!

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #96 on: January 21, 2010, 03:38 AM »
Ok folks, new release in place:

1. Highscores are fixed! What you score is what is recorded

2. Level 6 is now reachable  :-\

3. Can someone who was unable to save their name and hi-scores let me know if this is also ok by now?

Thanks all.  :Thmbsup:

kwacky1

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Re: NANY 2010 Release: Twigatelle
« Reply #97 on: January 21, 2010, 01:48 PM »
Cool, can't wait to test!  Am away from home so won't get a chance tonight  :(

Hey I don't know if this is the default behaviour of a java web app, but I find that when you release an update I have to load twigatelle twice, and the update downloads on the second run.

That is, run twiggles.jnlp -> game loads as per normal, exit, run twiggles.jnlp -> update downloads, new version runs

timns

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Re: NANY 2010 Release: Twigatelle
« Reply #98 on: January 21, 2010, 05:22 PM »
Strange! I wonder if it gets cached somehow. There's no explicit version numbering in the jnlp - but I'll take a look and see if I can set something up to force a fresh download.

JavaJones

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Re: NANY 2010 Release: Twigatelle
« Reply #99 on: January 21, 2010, 09:40 PM »
I reached level 6 and broke the 2 million barrier last night. Good stuff. :)

- Oshyan

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