This is a nice example of the Tower Defense genre, which I am a huge fan of.
It's nice to study these games and learn what works and what doesn't, which ones are fun and which aren't. From a game design perspective it's fascinating to see how authors work within the constraints of the basic paradigm.
For aspiring TD designers, Bloons has an extremely clean and elegant interface (the upgrade system in particular in fantastically intuitive). The game itself also seems to be very well balanced and challenging. The only thing perhaps lacking is that the enemies aren't very motivating.
from http://flash.plasticthinking.org/
It's nice to study these games and learn what works and what doesn't, which ones are fun and which aren't. From a game design perspective it's fascinating to see how authors work within the constraints of the basic paradigm.
For aspiring TD designers, Bloons has an extremely clean and elegant interface (the upgrade system in particular in fantastically intuitive). The game itself also seems to be very well balanced and challenging. The only thing perhaps lacking is that the enemies aren't very motivating.
from http://flash.plasticthinking.org/

























