http://blogs.windows.com/buildingapps/2015/03/02/a-first-look-at-the-windows-10-universal-app-platform/
More at link.
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Earlier today at Mobile World Congress in Barcelona, I provided developers a first look at the Windows 10 developer platform strategy and universal app platform. I encourage you to tune in to our Build conference in April for the full story.
Windows 10 represents the culmination of our platform convergence journey with Windows now running on a single, unified Windows core. This convergence enables one app to run on every Windows device – on the phone in your pocket, the tablet or laptop in your bag, the PC on your desk, and the Xbox console in your living room. And that’s not even mentioning all the new devices being added to the Windows family, including the HoloLens, Surface Hub, and IoT devices like the Raspberry Pi 2. All these Windows devices will now access one Store for app acquisition, distribution and update.
For APIs specific to a given device family (e.g. a phone dialer), the universal platform also provides an easy way to light up that functionality within an app without having to resort to using conditional compiler flags.
Today I’ll briefly touch on how this new platform delivers on the three platform goals I discussed in January:
Driving scale through reach across device type
Delivering unique experiences
Maximizing developer investments
You can expect us to go into all of the universal platform technical details at Build.
More at link.






(and I am writing this even though I am a big fan of Android)