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Objects get GC'ed "at some point after there's no longer any references to them", which could mean aeons after they "go out of scope"... but it can even happen within the method where the variable referencing the object was initially allocated.
True. Remember, too, though, that there is such as thing as memory pressure, which refers to the fact that the more objects there are in memory, the more often garbage collection occurs. Not sure how much more often.










For now, I'd be happy enough to be rid of the crashes.
