Can you get me the 'Details' please? Launching ok here



Kwacky1, please let me know if this one works ok for you!
On another note, I think "pong mode" is too "stable" sometimes and the "catcher" should move randomly a little (while still being there to "catch") for each bounce, thus avoiding "steady state". I had it happen just now where the ball literally bounced in a precise vertical line 20 times, blowing 90% of the "pong mode" time. Also, it's more like "breakout" than pong I think.
Kwacky1, please let me know if this one works ok for you!
Indeed it does!On another note, I think "pong mode" is too "stable" sometimes and the "catcher" should move randomly a little (while still being there to "catch") for each bounce, thus avoiding "steady state". I had it happen just now where the ball literally bounced in a precise vertical line 20 times, blowing 90% of the "pong mode" time. Also, it's more like "breakout" than pong I think.
I second that...
ps. love insanity and the new levels..

question: what determines whether a colored bumper turns into a special ball? or is that a mystery i'm not supposed to be able to figure out?


sometimes purple are special balls.. but sometimes they are normal..Have you considered switching to Fruit of the Loom?




a way to avoid difficulty settings would be that each time you retry a level there is 1 added green bumper, etc.
by the time you got to level 5 you'd have all green pegs 
Oh No!Oh No! (see attachment in previous post)Just kicked off a game of 1.6, got a ball duo, immediately followed by an assasin. Ball 1 was new iron ball assasin, Ball 2 was old school wussy assasin. After the timer ran out, Ball 1 dropped off the screen but Ball 2 kept going strong, and then started orbiting the penultimate red peg to infinity and beyond.
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