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Author Topic: Grow Island: Flash Game of the Week  (Read 16,588 times)

mouser

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Grow Island: Flash Game of the Week
« on: September 13, 2007, 07:42 PM »
If you've never played a "grow" game, basically they are a genre of casual games where at each turn you choose some action to perform from a small set, and the world evolves a little bit between each action.  Often, you can only perform each action only once, so that the game comes down to determining what *order* to perform each of your actions, with each action affecting the environment and thus how the subsequent actions unfold.

It's a fun example of how simplifying gameplay can still lead to a fun and interesting experience.

Grow Island is a really beautifully animated, unpredictable grow game puzzle -- as much of a toy as a game.  But there is an objective (a way to "win") -- get each object to its maximum level of development.

Read the review on JayIsGames for some more context about the author and the series.


http://shingakunet.com/special/10054301/0285/index.html


Screenshot - 9_13_2007 , 2_33_41 PM_thumb.png


from http://jayisgames.com/

mouser

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Re: Grow Island: Flash Game of the Week
« Reply #1 on: September 14, 2007, 11:42 AM »
Anyone solved it (on their own) yet?
There are some very cool animations as you get farther but i haven't solved it completely yet.

Eóin

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Re: Grow Island: Flash Game of the Week
« Reply #2 on: September 14, 2007, 12:53 PM »
This is much harder than other grow games because it seem placing something at the wrong time can break it, and later placements which would have upgraded that previous one can't. So it's difficult to work out the dependencies, but then again that makes it a lot of fun.
Interviewer: Is there anything you don't like?
Bjarne Stroustrup: Marketing hype as a substitute for technical argument. Thoughtless adherence to dogma. Pride in ignorance.

Eóin

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Re: Grow Island: Flash Game of the Week
« Reply #3 on: September 14, 2007, 02:34 PM »
Whaaay, got it!
Interviewer: Is there anything you don't like?
Bjarne Stroustrup: Marketing hype as a substitute for technical argument. Thoughtless adherence to dogma. Pride in ignorance.

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