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Archive of 2026-10-21 · About this archive · Main site

Author Topic: Postmortums of Game Development: Fascinating Reading for Programmers  (Read 6,683 times)

mouser

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Jeff Attwood of Coding Horror fame, references some game post-mortums in his blog today.  If you are a programmer interested in game development (or just development in general) and you've never read any of these, they are absolutely fascinating reading, and are packed with valuable lessons in how things can go wrong on a large project.

One bad part -- you need a gamasutra log in to read these.

Quote
All the postmortems are worthwhile, and you'll surely recognize a lot of the pitfalls and triumphs they describe. Even if you don't care a whit about gaming, it's instructive to read game development postmortems because game development is such a pressure cooker. It's incredibly challenging software engineering, with unclear goals (eg, "fun") under intense deadlines. Every project pathology you're likely to see on your software project has probably already materialized on one or more of these games.


http://gamasutra.com/php-bin/article_display.php?category=5

Screenshot - 7_6_2007 , 11_58_53 PM_thumb.png


from http://www.codinghorror.com/blog/

justice

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Fantastic find (and ccodinghorror is great too). good reading for anyone involved in team development.

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