let me offer a more gentle elaboration since i think i came over as too harsh.
don't feel like you have to take testers opinions and implement them even if you don't agree with them.
BUT
do be careful to make sure that when testers take the time to test, that you take their suggestions seriously. it can be frustrating for a tester to keep reporting the same bug over and over. if you say "ill fix it later" then at least they know they dont have to keep testing it. it can be frustrating if you keep saying "it's fixed" but it's not. believe me i know since i am guilty of doing the same thing myself and it's a bad habit.
in the case of Maze Craze, my frustration is just because i want you to see what i'm suggesting and i cant tell if the problem is that im not communicating what the control should feel like, or if you're having trouble coding it, or something else. that's why i keep referring to "Ball Revamped" so that i can show you what the control should feel like. this is also one of these *fundamental* issues of physics in games, getting the control to feel right, and i want you to learn how to do it properly for your future games
don't feel like you have to take testers opinions and implement them even if you don't agree with them.
BUT
do be careful to make sure that when testers take the time to test, that you take their suggestions seriously. it can be frustrating for a tester to keep reporting the same bug over and over. if you say "ill fix it later" then at least they know they dont have to keep testing it. it can be frustrating if you keep saying "it's fixed" but it's not. believe me i know since i am guilty of doing the same thing myself and it's a bad habit.
in the case of Maze Craze, my frustration is just because i want you to see what i'm suggesting and i cant tell if the problem is that im not communicating what the control should feel like, or if you're having trouble coding it, or something else. that's why i keep referring to "Ball Revamped" so that i can show you what the control should feel like. this is also one of these *fundamental* issues of physics in games, getting the control to feel right, and i want you to learn how to do it properly for your future games














but I will keep trying different things. The problem is that I am learning the new way that it is setup and not sure of myself. I cannot decrease the gravity much more or otherwise it doesn't do much, so I think the acceleration and maximum speed options are my best bet of fixing it. Also, I will try to get the spacebar working to where it gradually slows the ball down, as that may work to correct the problem.
Not to sound stupid, but I really don't know.

. I will try to find another location to host it at for the time being.

