Although I have been a proponent of RAD and heavy prototyping for years I can always use a little reminder every now and then. Today I got a good one from GameProducer.Net
How To Create Games Incredibly Fast
How To Create Games Incredibly Fast
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Extreme programming contains some principles that are good in prototyping: “make frequent small releases” and “leave optimization till last”. Both of these tips fit well for making prototypes or small games. I believe that making the core gameplay really fast - a prototype of a game - is a path to building games fast.





