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That'd be cool, nudone I actually modeled this one from side view from one of your Cody images, off course, not having a front or top view leaves the extra dimension open for interpretation. Also I didn't quite fork out the time to give him a texture so no wings just yet
You are right, f0dder, he IS too thin in this model, from the model sheet nudone sent me it is clear that this version needs to eat allot more coins. I'll be making a new, more accurate version as my next 'modeling-snack' in between coding the game engine. (Sometimes I'm not quite awake enough to code but modeling still works ok ). I'll also be adding bones/armatures for easy animation and all that.
this seems to me like it might shed light on the origin of the universe, and reminds me of the line in the movie 2001: "My god, it's full of coins.." at least i think that's how the quote goes
i like the retro look to it - like when you first saw 3d animations back in the early 80's and thought "oh my god, that is incredible - it almost looks real".
Is there a way to import that Blender file into Cinema 4D?
You can probably export it as .3ds or some other common format, which I think Cinema 4D should be able to import. But I think you'll only get the mesh, not the bones and rigging for animation. And probably not the texture and vertex groups either.