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Author Topic: One Switch platformer  (Read 26,087 times)

pob

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One Switch platformer
« on: December 22, 2006, 02:24 PM »
Hi

I'm Rob.

I've just submitted an early beta of my one switch platform game, Space Hopper.

I've still got some graphics to draw, and there is only one level designed so far.

I'll upload a pic and a demo to here once I have got the graphics a little more finalised.  Probably be sometime Saturday (GMT).

Hope to see lots of nice entries :)

edited to add image
[attachthumb]
« Last Edit: January 22, 2007, 09:23 PM by mouser »

mouser

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Re: One Switch platformer
« Reply #1 on: December 22, 2006, 02:42 PM »
Welcome Rob!  Very fun entry.  :up:

Can I ask that you (and all submitters), attach a screenshot to your posts, so we can display them nicely.

-mouser

pob

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Re: One Switch platformer
« Reply #2 on: December 22, 2006, 06:46 PM »
Screenshot of current state of play.  White circles are placeholders for nasties.  Crosses are placeholders for things to collect.  Green Space Hopper is you :)

pob

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Re: One Switch platformer
« Reply #3 on: December 30, 2006, 11:09 AM »
New screenshot.  Lift and exit door still to redraw.



I'm quite pleased with the little enemy chaps :)

pob

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Re: One Switch platformer
« Reply #4 on: December 31, 2006, 11:32 AM »
Well this is as finished as mine will be for the compo.

Check it out :)

mouser

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Re: One Switch platformer
« Reply #5 on: January 01, 2007, 11:55 PM »
ARHG!!@# SO CLOSE!!!!!!  ;D  made it right to the end before that last guy got me!!

the challenge level on this game is quite good..  :Thmbsup:

did you actually end up implementing a level designer?

pob

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Re: One Switch platformer
« Reply #6 on: January 02, 2007, 07:11 AM »
Yeah it's in there under the options menu.

It's not especially user friendly, but it was made mostly for my benefit.
It's documented in the readme.  The red square items are bouncers that the lifts and baddies will bounce off.

You'd have to replace one of the levels if you design a new one at the moment as the level numbers are hard coded.

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