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Author Topic: NANY 2024 - Tools for New York City Detective Mystery Boardgame  (Read 60,505 times)

mouser

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I have embarked on a daunting project of creating a mystery tabletop game (similar to Sherlock Holmes Consulting Detective), which is set in New York City in the 1930s.
It's a giant project that is likely to fail, but I'm going to make a go of it.
A big chunk of what I have to do is prepare game maps for the city, and a fascimile directory.
I've spent the last few weeks coding tools to help me manage real public domain New York City GIS/geospatial data.

So I think this year my NANY may be (Python) tools for working with this GIS data for generating game-related maps and data.

Some screenshot samples:
[attachthumb]

tomos

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Re: NANY 2024 - Tools for New York City Detective Mystery Boardgame
« Reply #1 on: June 08, 2023, 05:45 AM »
The maps look nice. I'm working my way through that thread.

I have done a little work with maps -- little and in a very limited way. Either getting a vector map & adding info; or occasionally using a scanned map, adding info; even drawing maps from scratch (i.e. "tracing" to create vector image - very time-consuming). I would then 'finalise' the map, adding colour if planned, generally making sure it looks good.

Ironically I'm no expert on preparing for publication, as this work would go to someone else who would check it and basically add it to a book.

I'll continue reading that thread and if I think I can help I'll get back to you. Likewise, if you think I can help, let me know!

A couple of maps here if you scroll down:
https://picsbytom.net/
Tom

mouser

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Re: NANY 2024 - Tools for New York City Detective Mystery Boardgame
« Reply #2 on: September 30, 2023, 06:25 AM »
Latest map sample:
[attachthumb]

mouser

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Re: NANY 2024 - Tools for New York City Detective Mystery Boardgame
« Reply #3 on: October 06, 2023, 12:40 AM »
I will be doing a livestream game design update/diary this sunday october 8th, at 12 noon CST, if anyone is interested:
https://www.youtube.com/watch?v=h9-hC6y8Uzk

tomos

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Re: NANY 2024 - Tools for New York City Detective Mystery Boardgame
« Reply #4 on: October 14, 2023, 08:18 AM »
Giant pdf (80mb):
https://donationcoder.com/Software/Mouser/HighLow/MapAtlas85x11.pdf
Those maps are amazing  :up:
Tom

mouser

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Re: NANY 2024 - Tools for New York City Detective Mystery Boardgame
« Reply #5 on: October 14, 2023, 11:42 AM »
Thank you :) Still so much to do but making progress.

mouser

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Re: NANY 2024 - Tools for New York City Detective Mystery Boardgame
« Reply #6 on: December 15, 2023, 09:57 PM »
My second livestream design diary will be on sunday, where I talk about progress on the game:
https://www.youtube.com/watch?v=2ZmPpvQRv2c

mouser

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Re: NANY 2024 - Tools for New York City Detective Mystery Boardgame
« Reply #7 on: January 02, 2024, 03:12 AM »
I've written TONS of code in the last 6 months for the High & Low project, but I guess the one tool that is of a bit more general use is what I will use for my NANY.
It's a commandline python utility for making analog "game books" for games like Sherlock Holmes Consulting Detective.

It's open Sourced on github here: https://github.com/dcmouser/hlparser
It's very ugly alpha state prototype, but it does work and could be useful if you are into this kind of thing.

For a sense of what it does, it takes this:
hlBefore.png

And makes it into this:
hlAfter.png

skwire

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Re: NANY 2024 - Tools for New York City Detective Mystery Boardgame
« Reply #8 on: January 07, 2024, 08:19 PM »
So much work, mouser.  Kudos.  :up:

mouser

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Re: NANY 2024 - Tools for New York City Detective Mystery Boardgame
« Reply #9 on: January 29, 2024, 02:33 AM »
Third livestream developer diary is up here:
https://www.youtube.com/watch?v=PKYFKM-RrAg

mouser

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Re: NANY 2024 - Tools for New York City Detective Mystery Boardgame
« Reply #10 on: July 04, 2024, 05:48 AM »
I have continued to work on my software for creating mystery cases for my High & Low game.  A major milestone was reached in developing an online website for building casebooks.
The next major step of the project is to support a kind of slow play by mail engine for the game, which I am excited about.

In the process I familiarized myself with Docker, a tool for setting up virtual operating system setups and running things in sandboxes.  It has made hosting a python-based tool much less stressful. highly recommended.

Here was my latest livestream diaries:
https://www.youtube.com/live/x5Bc_K5RoAU

https://www.youtube.com/live/3HB82TqmgLM

And the official bgg game page:
https://boardgamegeek.com/boardgame/418459/new-york-noir-mysteries-high-and-low

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