Very useful reading for game designers and people interested in the theory of fun.
from http://www.joystiq.com
Quote
The remainder of this thesis is organized into four chapters.
In Foundation – We will further explore Mihaly Csikszentmihalyi’s Flow theory, introduce the concept of DDA (Dynamic Difficulty Adjustment), and check out existing research and methodologies about DDA
In Design Flow in Games – We are going to discuss the in-depth methodology about implementing Flow and player-oriented DDA inside video game.
In Implement Flow in Games – Two games created specifically for testing player-oriented DDA and their test results are presented.
In Conclusion – We would summarize the methodology, review the next research step, and look at possible application beyond video games.
from http://www.joystiq.com








