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Author Topic: Red Dead Redemption 2 - Long Article on What Went Wrong  (Read 8,028 times)

mouser

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Red Dead Redemption 2 - Long Article on What Went Wrong
« on: April 24, 2019, 02:56 PM »
Really long interesting article on Read Dead Redemption 2, a much awaited video game (I thought the original was one of the top 10 video games I had ever played).

Quote
The most brain-shattering example happens when you play dominoes. You can see neither the board nor your hand from the main default screen while playing dominoes. And I have a big TV, so please, it’s not the TV. But the game is designed so you can zoom in on the board, then zoom out, and then zoom back in on your hand. It’s designed to mimic what it would actually feel like to be realistically playing dominoes.

Not only is this a really obstinate decision, but the board view is actually worthless because the view of your hand is even better and closer than the view that shows you the board. That means you have to hold the left trigger basically the entire time you play to properly see the board. This is a ridiculous choice to me, on every level, because it so readily creates an exhausting experience.


https://www.polygon.com/2019/4/22/18298277/red-dead-redemption-2-review-rdr2-story-design-criticism

Screenshot - 4_24_2019 , 9_53_17 AM_thumb001.png


from osnews.com

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