A nice long picture-heavy version of a talk given recently on the past and future of the text adventure game engines that set the standard for text adventure games, and powered such classics as Zork.
from boingboing.net
Quote
Inform is a domain-specific language, and its domain is the creation of interactive fiction. When it began in 1993, Inform was simply a new hacker tool for making what we used to call adventure games: that is, textual games with a turn cycle in which the player typed commands and the game then revealed an appropriate piece of story — a story partly generated dynamically, but partly following a narrative already laid out by the author. This is a genre of writing which began with recreational computing in the 1970s, then passed through a commercial phase in the 1980s. Inform is called Inform in part because of the classic works of a company called Infocom:
from boingboing.net









