Hyperbole and frustration? Or real concern? I got out of the cracking scene years ago, but I still pay attention to the goings on.
https://torrentfreak.com/no-more-pirate-games-in-two-years-group-warns-160106/
Another source for the same info: http://www.eurogamer.net/articles/2016-01-08-denuvo-game-crack-success
But what is Denuvo? A blurb from their site:
An old, but relevant article on Denuvo, and the difference between it and DRM.
http://www.eurogamer.net/articles/2014-12-19-denuvo-anti-tamper-drm
Interesting bit of a coda:
Is this security by obscurity (no one really knows how it works) going to work? It seems that the bar is also low for it currently, as most legitimate sales for major games happen within 30 days of release, and so publishers may consider Denuvo a success if it meant a game took significantly longer to be cracked. (link to similar story on Ars)
https://torrentfreak.com/no-more-pirate-games-in-two-years-group-warns-160106/
Quote
In the past most games would be playable for free before their official debut but increasingly pirates are being made to wait for big titles to have their protection defeated, or ‘cracked’ as it’s more commonly known. In fact, aside from many dozens of dedicated piracy forums, there’s even an entire sub-Reddit community dedicated to providing the status of cracks.
One of the hottest topics involves the Avalanche Studios/Square Enix title Just Cause 3. Released on December 1, 2015 and despite massive demand, the game has still not been cracked. The problem appears to lie with the robustness of the technology protecting the game.
Just Cause 3 uses the latest iteration of Denuvo, an anti-tamper technology developed by Denuvo Software Solutions GmbH. While its secrets are best known to its creators, Denuvo is a secondary encryption system which protects existing and underlying DRM products.
Another source for the same info: http://www.eurogamer.net/articles/2016-01-08-denuvo-game-crack-success
But what is Denuvo? A blurb from their site:
Quote
272 days! That's how long one of the latest Denuvo-protected games from CI Games (Lords of the Fallen) has gone without being cracked. That’s simply unprecedented and it’s a testament to one of Denuvo’s core principles: always keep innovating. Our latest innovation, Denuvo Anti-Tamper, allows publishers to reap the benefits of stamping out all piracy attempts in the crucial first weeks of a title’s release. We’d love to do the same for you.
Denuvo Anti-Tamper and SecuROM can be ordered through our close partnership with Sony DADC.
An old, but relevant article on Denuvo, and the difference between it and DRM.
http://www.eurogamer.net/articles/2014-12-19-denuvo-anti-tamper-drm
Quote
What protected Dragon Age: Inquisition was Anti-Tamper technology by an Austrian company called Denuvo. It's tech that acts as a forcefield around whatever DRM the game has - such as EA Origin. To use Denuvo's language, it prevents "debugging, reverse engineering and changing of executable files". Literally, it stops tampering. Exactly how it works is Denuvo's trade secret.
But, as Denuvo was at pains to point out to me, "It is not a DRM solution." There's no rights management (as in Digital Rights Management) or licence management going on.
"Anti-Tamper is fundamentally different from DRM," I was told. "For example, if you add anti-tamper to a title without a DRM such as Steam, then Anti-Tamper is completely inert. Anti-Tamper only works in combination with an existing DRM system."
Interesting bit of a coda:
Quote
"Due to our recent success in the past two years, some publishers are even considering releasing console-only titles for the PC platform," he said.
It's naive to believe game piracy is about to be stamped out, because I don't believe it ever will be, but Denuvo's Anti-Tamper technology has achieved the most significant victory against it that I can remember.
"On a side note," Thomas Goebl aadded, "one other complaint we've heard is that since our solution keeps a game crack-free during the initial sales window, players cannot use a cracked version to test whether the game will run on their system prior to buying it. However, we believe that most consumers can test games they want to buy without resorting to cracks (either via official demos or via convenient refund policies most platforms now offer)."
Is this security by obscurity (no one really knows how it works) going to work? It seems that the bar is also low for it currently, as most legitimate sales for major games happen within 30 days of release, and so publishers may consider Denuvo a success if it meant a game took significantly longer to be cracked. (link to similar story on Ars)











- carpe noctem