OSNews has a really cool post today about a very unusual and technical "speed-run" (fast playthrough of a game), that involes performing some very elaborate and precise tricks that actually corrupt game data in order to patch the code (planted while playing the actually game live).
Secondary video showing how the code is patched: http://www.twitch.tv/sockfolder/c/3810968
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The end time of 7 minutes and 52 seconds is mind-blowing enough, but how he actually gets there is just utterly insane. Basically, he procures a very specific set of items in his inventory, and then proceeds to manipulate the items in his inventory in a extremely specific way, within very specific fractions of seconds of game-time, to use the sorting mechanism of the inventory to manipulate the assembly code in memory to make the game finish itself. All this, on the actual console itself, without tools, without additional software, without emulators, without anything.
Secondary video showing how the code is patched: http://www.twitch.tv/sockfolder/c/3810968

















