Interesting article today talking about how free-to-play games morphed from making cool things to being all about collecting data and money.
Quote
Time passed, Free to Play became a thing. I went from company to company. Each time, every new project became less and less about how we can do cool things, and more about how we can track and target users to get the most whales possible, boost chart position and retain users to shove as many ads on them as possible.














