Interesting article from the MIT Technology Review
I'm sure this technology could be turned to more nefarious uses as well. But it's a small step in the right direction for some web communities that are experiencing major civility issues. In the case of "all inclusive" communities like League of Legends or Facebook, bigger is better - and anything driving away even a small number of potential users is bad for business. So the incentive is certainly there to do something to reform or expel the bad apples.
But there's an easier solution too. If more communities on the web could just be more like here... it would already be "problem solved."

Quote
A Video-Game Algorithm to Solve Online Abuse
How a team of psychologists and scientists at Riot Games is unlocking the secret to eliminating abuse within an online video game.
By Simon Parkin on September 14, 2015
Like many online spaces, League of Legends, the most widely played online video game in the world today, is a breeding ground for abusive language and behavior. Fostered by anonymity and amplified within the heated crucible of a competitive team sport, this conduct has been such a problem for its maker, Riot Games, that the company now employs a dedicated team of scientists and designers to find ways to improve interactions between the game’s players.
During the past few years the team has experimented with a raft of systems and techniques, backed by machine learning, that are designed to monitor communication between players, punish negative behavior, and reward positive behavior. The results have been startling, says Jeffrey Lin, lead designer of social systems at Riot Games. The software has monitored several million cases of suspected abusive behavior. Ninety-two percent of players who have been caught using abusive language against others have not reoffended. Lin, who is a cognitive neuroscientist, believes that the team’s techniques can be applied outside the video-game context. He thinks Riot may have created something of an antidote for online toxicity, regardless of where it occurs...<more>
I'm sure this technology could be turned to more nefarious uses as well. But it's a small step in the right direction for some web communities that are experiencing major civility issues. In the case of "all inclusive" communities like League of Legends or Facebook, bigger is better - and anything driving away even a small number of potential users is bad for business. So the incentive is certainly there to do something to reform or expel the bad apples.
But there's an easier solution too. If more communities on the web could just be more like here... it would already be "problem solved."










