I've been using Unity for a few years now to make all my games for Ludum Dare and NANY. One of the strange things about Unity has been that while you can make a build of a game for Linux OSes, you couldn't actually make your game in Linux because there was no Linux edition of the Unity Editor available. But they've been taking steps to rectify that and now have an experimental build of the Unity Editor for Linux:
Get download links and more info here:
http://blogs.unity3d.com/2015/08/26/unity-comes-to-linux-experimental-build-now-available/
Quote from: http://blogs.unity3d.com/2015/08/26/unity-comes-to-linux-experimental-build-now-available/
Last month, I wrote a blog post detailing our plans for Unity on Linux. Well, I’m back again to tell you the big day has come; today we’re releasing an experimental build of Unity for Linux!
An Experimental Build
Today’s build is what we call an experimental build; future support is not yet guaranteed. Your adoption and feedback will help us determine if this is something we can sustain alongside our Mac and Windows builds.
Today’s build is based off Unity 5.1.0f3 and comes with the ability to export to the following runtimes:
- Linux, Mac, Windows Standalone
- WebGL
- WebPlayer
- Android
- Tizen
- SamsungTV
System Requirements
- 64-bit Ubuntu 12.04 or newer (just like our player, the editor will run on most ‘modern’ 64-bit Linux distributions, but official support is only provided for 64-bit Ubuntu 12.04 or newer)
- Modern Nvidia, AMD, or Intel graphics card with vendor-supported graphics drivers
Get download links and more info here:
http://blogs.unity3d.com/2015/08/26/unity-comes-to-linux-experimental-build-now-available/








