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Author Topic: blog: 40 ways to be a better (game) designer  (Read 10,562 times)

mouser

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blog: 40 ways to be a better (game) designer
« on: June 27, 2006, 01:32 AM »
the always good raph koster game design blog.
he also mentions http://www.computerarts.co.uk/in_depth/features/50_ways_to_become_a_better_designer

Quote
I’m always looking for ways to become a better game designer. I frequently think I am no good at it, after all. (Just ask in random forums such as Blue’s News or the Fires of Heaven guild forums). So it’s with interest that I read articles like 50 ways to become a better designer.
Much of the list isn’t directly applicable, but some of it is, and it inspires a list of my own, centered around games. Not exhaustive, and probably not even accurate, but stuff I have often helped myself with. Many are cribbed and adapted.

JavaJones

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Re: blog: 40 ways to be a better (game) designer
« Reply #1 on: June 27, 2006, 07:37 AM »
Some very good stuff in there. I liked the distinction between compromising and settling in particular. That applies to much more than just game design. :D

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