Strange premise for a game...
Gameplay and setting, from the official website:
Aahh... but there's a twist:
From VG24/7:
But why?
Sounds legit...
Gameplay and setting, from the official website:
Quote
Description
The Flock is an asymmetrical multiplayer thriller. You get to play as one of the agile hunters that make up the Flock, but your goal is to become the hunted Carrier.
As the Carrier you need to shine your light upon objectives placed in the world in order to win the game; while at the same time fending off Flock that attempt to gain the Artifact for themselves! The Flock are vulnerable to the Artifact's light, but their key to survival is to stand still when the light is shined upon them..
Aahh... but there's a twist:
From VG24/7:
Quote
This is how it works, from our understanding: once the game is released on Steam in Q3 of this year, every time a player dies in the game, it will drop the game population. Once that population reaches zero, “the game will never be purchasable again.”
Only players who have The Flock in their Steam library will then be able to partake in the yet to be announced climactic finale.
After the ending, the game will go offline permanently and no longer be playable.
But why?
Quote
“A multiplayer game can take players to incredible heights, but at some point gamers will start to play less, get disinterested and stop playing altogether,” said Jeroen Van Hasselt, the studio’s creative director.
“In opposition to other multiplayer games, we want The Flock’s experience to inspire a sense of awe, to keep players eagerly anticipating what is coming next and to end with a memorable climax.”
Sounds legit...















