Thanks tomos. I appreciate the feedback. 

I found the controls awkward, and it cramped up my hand/wrist while I was trying to play.Very broadly, I've fiddled with unusual hand placements to deal with this, especially variants on cross-over-hand stuff.
It's been explored in the business schools. Various words describe the exact cases, but somewhere it often links to "reducing the pressure to deal with dead baggage". One of the accounting terms we learned was "sunk costs" and the example of the "inefficient machine" - that let's say you buy a Widget Maker and it is what it is, but over time it both ages in ability, and has a bad upkeep curve. So you just finally say you refuse to be bound by it anymore.QuoteI don’t know why, but somehow the very act of giving up altogether on LD32 filled me with inspiration. I had moved on physically, but my mind couldn’t think of anything else. I was excited about this new idea! I could hardly wait to finish showering so I could get back to my computer and see if it worked as well in practice as it did in my mind.Interesting how often you hear of things working out -
or, as in this case, you getting the good idea, after one has given up.
Here's an amazing game. It has incredible graphics, music, and the gameplay concept was pretty cool, too!
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