From the folks over at FOSS Force:
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... Let’s deviate briefly into the world of super-computers. You take a bunch of discrete systems, with their state-of-the-art hardware, and you create a super-entity that exceeds the individual components by several orders of mangitude. And you use a super kind of glue to bind all of them together. Apparently, that glue is called Linux, or at least, in some 480 odd cases out of 500, it will be called that.
The simple reason why Linux is used in this crazy world of clusters and grids is in the sheer extensibility, flexibility and inherent openness of the operating system that allows subverting the finest hardware to your will, well beyond the original intentions and capabilities of the their vendors, y’know, the market leaders really.
Now, try to project this reality onto the gaming industry. What can possibly happen if you gain the ability to super-glue the graphics hardware with Linux? Not just any one single server or any one overclocked and SLI-ed desktop gaming rig. What happens when you achieve control, connectivity and usability on the scale of thousands and millions?
What could your games of the future be like, if you can bunch the best hardware with the best operating system, or let’s say, the most potential-worthy operating system? What happens if you enhance the closed-source architecture of your best graphics card with a kind of supervisor technology based on Linux?
The gaming industry seems like the best candidate for this kind of experiment. It sure might happen and the first attempts by the Valve Corporation at creating SteamOS is a good indication of a possible future trend. Linux itself may or may not be the right answer for this pseudo-philosophical challenge, but it surely is your easiest bet. It’s not about what the future gaming console might look like. It’s not about how good the drivers will be. It’s about creating the next level of technology that will spearhead future innovation. All for the sake of entertainment...
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