NANY 2013 Entry Information
| Application Name | Unnamed |
| Version | Pre-alpha |
| Short Description | A platforming game, with adventure elements. |
| Supported OSes | Windows 7 (Probably older and newer as well) |
| Download Link | https://dl.dropboxusercontent.com/u/1649320/Programming/NANY2014/nany2014.rar |
| System Requirements |
|
Description
I set out to create some sort of game, and the basic framework is almost done. Most of the work was based on what I learned and did in my SHMUP, a Löve2d story game. I ended up making a platformer which was suppose to have adventure'esque elements, but didn't get around to that.
Features
Jumpin' 'n' runnin'
Planned Features
I am hopefully going to get around to creating some levels and actually finishing it at some point after new years.
Screenshots
Usage
Installation
Unpack and run the executable
Using the Application
S and D for movement
H for jumping
J for hitting stuff with a bat (Which does nothing at the moment)
O to show collision boxes for debugging
Uninstallation
Delete the game, it also puts a small plain text file in %appdata%\LOVE\nany2014
Tips
Any tips for using it?
Known Issues
The position of the character goes haywire if you move the window around, I am not sure what's up with that
-- Original post --
Spoiler (click to show/hide)
Basically I am going to make a game, not quite sure what yet but I have a few ideas. In case anyone saw my other topic SHUMP, a Löve2D story, they know that I still need to figure out what the game is about. So, any input on that would be fantastic. Also, I will try, once again, to keep a kind of log on progress.

As of right now I only have a startup screen and some early menu stuff going on. The display settings are also being loaded from a file and I hope to make it configurable from in game at some point, but it is not priority right now.

As of right now I only have a startup screen and some early menu stuff going on. The display settings are also being loaded from a file and I hope to make it configurable from in game at some point, but it is not priority right now.












