DonationCoder.com forum
 
Read-only archive. This is a static copy of the DonationCoder.com forum. Reading and searching work as before; logging in, posting and private messages do not.
Archive of 2026-10-21 · About this archive · Main site

Author Topic: Torque 2D & 3D Game Engines going open source (MIT)  (Read 16,815 times)

Deozaan

  • Charter Member
  • Joined in 2006
  • ***
  • Posts: 9,827
    • Participated in NANY Challenge Eight Times
    • Cody Award
Torque 2D & 3D Game Engines going open source (MIT)
« on: September 10, 2012, 06:41 PM »
Quote from: http://www.garagegames.com/community/blogs/view/21876
Torque 3D to be Released on Github under the MIT license!

[attachimg=#]

Eleven years ago, The GarageGames founders did an incredibly innovative thing when they sold a full source game engine for $100. We are excited to continue in their footsteps by announcing that we will be releasing Torque 3D as the best open source game technology in the world. Once again, GarageGames will be changing game development.

Read the rest here: http://www.garagegames.com/community/blogs/view/21876
« Last Edit: February 05, 2013, 04:40 AM by Deozaan »

mouser

  • First Author
  • Administrator
  • Joined in 2005
  • *****
  • Posts: 40,931
    • Gathering Badge
    • Plugin Coding Medal
    • Participated in NANY Challenge Seventeen Times
    • Cody Award
    • Coding Snacks
    • Volunteers/Staff
Re: Torque 3D Game Engine going open source (MIT)
« Reply #1 on: September 11, 2012, 06:07 PM »
Cool  :up:

Renegade

  • Tell me something you don't know...
  • Charter Member
  • Joined in 2005
  • ***
  • Posts: 13,291
    • Participated in NANY Challenge Three Times
    • Furry Fandom Badge - Furry Fandom
    • Linux User
Re: Torque 3D Game Engine going open source (MIT)
« Reply #2 on: September 19, 2012, 01:18 PM »
Wow. Reading through there, they have a very cool business model going. I hope it all works out for them! :) (If it does, then it works out for everyone!)
Slow Down Music - Where I commit thought crimes...

Freedom is the right to be wrong, not the right to do wrong. - John Diefenbaker

Deozaan

  • Charter Member
  • Joined in 2006
  • ***
  • Posts: 9,827
    • Participated in NANY Challenge Eight Times
    • Cody Award
Re: Torque 3D Game Engine going open source (MIT)
« Reply #3 on: September 20, 2012, 07:50 PM »
And it's official. The engine has been released:

Quote from: http://www.garagegames.com/community/blogs/view/21886
The day you’ve all been waiting for has arrived. The MIT licensed version of Torque 3D is now available on GitHub. For those that just want to jump in and fork or download the engine, the links to the two repositories on GutHub are listed below. Just promise to come back and read the rest of the blog, OK?

Main repository with source code and four game templates
Reference documentation repository

Read the rest here: http://www.garagegames.com/community/blogs/view/21886

Deozaan

  • Charter Member
  • Joined in 2006
  • ***
  • Posts: 9,827
    • Participated in NANY Challenge Eight Times
    • Cody Award
Re: Torque 2D & 3D Game Engines going open source (MIT)
« Reply #4 on: February 05, 2013, 04:39 AM »
Torque 2D is going to be joining Torque 3D as an open source game engine:

Quote from: http://garagegames.com/community/blogs/view/22062
GarageGames is Proud to Announce Torque 2D MIT!

What is Torque 2D MIT?
Torque 2D MIT is an all new, open source, version of our 2D game development software. Following in the footsteps of Torque 3D, which went open source a few months ago, Torque 2D MIT will be available under the same (very permissible) MIT License very early next year.

It's more than just an open source version of Torque 2D!
Take Torque 2D, combine it with iTorque, add in Box 2D physics, several major enhancements and bug fixes, and make it open source. That is Torque 2D MIT.

Read more about it here: http://www.garagegames.com/community/blogs/view/22164

mouser

  • First Author
  • Administrator
  • Joined in 2005
  • *****
  • Posts: 40,931
    • Gathering Badge
    • Plugin Coding Medal
    • Participated in NANY Challenge Seventeen Times
    • Cody Award
    • Coding Snacks
    • Volunteers/Staff
Re: Torque 2D & 3D Game Engines going open source (MIT)
« Reply #5 on: February 05, 2013, 10:39 AM »
Nice  :up:

kyrathaba

  • N.A.N.Y. Organizer
  • Honorary Member
  • Joined in 2006
  • **
  • Posts: 3,200
    • Participated in NANY Challenge Eight Times
    • Programming School - Deluxe Bonus Medal
    • Programming School - Stage 1 Medal
    • Coding Snacks
    • Military Service Badge - US Army
    • Writer
Re: Torque 2D & 3D Game Engines going open source (MIT)
« Reply #6 on: February 26, 2013, 02:11 AM »
I hope this becomes a trend, and not solely in the gaming software industry.
Win 10 Pro running on a 3.2 GHz CPU and 12 Gb RAM
__________________________________________

Proofreading Service: http://williammillerservices.com/proofreading

Original address: https://www.donationcoder.com/forum/index.php?topic=32195.0