https://www.insightcommunity.com/step2/311/why-i-pirate-an-open-letter-to-content-creators
One 'pirate' explains why he downloads for free, and how to get his money.
Reading this, I saw echoes of my experience. When I was a teen with no money, I obtained cracks and warez off BBSes, and distributed it through sneaker-net to my friends. As I grew older and left college and got a job, I stopped, and started buying to support the industry, because I liked the games they were putting out.
Then it all started to go to crap, as the industry became larger and more exposed to those that wanted to make money and didn't care about games. I still don't pirate out of principle, but it is very rare that I'll buy new games now. One, I have a large backlog. But that's not the real reason. The game industry itself has made me not buy new titles off the shelf. For one, there is a lot of signal to noise, especially with the pressure to release on a certain date rather than complete a good game. For two, because the fact that most games aren't finished and aren't good, they go down in price really quickly. And for three, because they have started to really overprice games, just for the sake of all of them being at the same price point, and, in the name of one game exec, "because they can". As the writer points out, the internet took that away- they have to convince the consumers to buy, because their content is not held and their leisure. I hope that the game industry can learn easier than the movie and recording industries because of the difference in the structure of the industry (i.e. no MPAA/RIAA to tell them that they're right and everyone else is wrong). But I have my doubts.
One final thing I wanted to highlight, and it echoes something Renegade has been saying for a while:
One 'pirate' explains why he downloads for free, and how to get his money.
Reading this, I saw echoes of my experience. When I was a teen with no money, I obtained cracks and warez off BBSes, and distributed it through sneaker-net to my friends. As I grew older and left college and got a job, I stopped, and started buying to support the industry, because I liked the games they were putting out.
Then it all started to go to crap, as the industry became larger and more exposed to those that wanted to make money and didn't care about games. I still don't pirate out of principle, but it is very rare that I'll buy new games now. One, I have a large backlog. But that's not the real reason. The game industry itself has made me not buy new titles off the shelf. For one, there is a lot of signal to noise, especially with the pressure to release on a certain date rather than complete a good game. For two, because the fact that most games aren't finished and aren't good, they go down in price really quickly. And for three, because they have started to really overprice games, just for the sake of all of them being at the same price point, and, in the name of one game exec, "because they can". As the writer points out, the internet took that away- they have to convince the consumers to buy, because their content is not held and their leisure. I hope that the game industry can learn easier than the movie and recording industries because of the difference in the structure of the industry (i.e. no MPAA/RIAA to tell them that they're right and everyone else is wrong). But I have my doubts.
One final thing I wanted to highlight, and it echoes something Renegade has been saying for a while:
Quote
I will still give you my money if you make me happy. The sad part is there are still times where I would gladly pay for something but the content creator has left me no choice but to download it. Techdirt seems to post a story like that once a week. I'm not going to deny myself the enjoyment of your creation just because you haven't figured out how to collect.















to them on their player too. About a year or so after I uninstalled Rhapsody, WMP (11 or 12) refused to play any of the songs that were ripped from MY DVDs but were listed in the Rhapsody database, saying that I must have the Rhapsody player installed so that WMP could check to see if I needed a license for those tracks or not. Bullshit! Rhapsody had apparently tagged my tracks in a way that Microsoft wasn’t sure if they were mine or not. I have all the CDs but I really didn't feel like re-ripping them all. But that's what I had to do, because I could not find a way to "clean" the Rhapsody info from the tracks, and so many damn players use the WMP engine and thus also refused to play the tracks.
