OK DC coders! Paul started the ball rolling... 

I'm also fairly certain I've seen some examples of things like that, though I can't recall specific links or product names unfortunately. I think the important point though is that it's vital to remove as many barriers and inconveniences as possible from the act of transferring money from user to developer. The idea of allowing SMS/mobile phone payments is very interesting for example.
It is an interesting approach. But I still think it's largely preaching to the choir.i agree, especially with that last part. On one hand, I want the developers to be successful, on the other hand, I know this strategy doesn't work (if the end goal is financial success).
From my experience, the general software using public doesn't care how much work or effort has gone into something. They generally expect to be charged for software. And, if given the opportunity, they'll often try to find a way to "borrow" a copy rather than pay for it. Which is why the so-called "honor system" doesn't work very well. This is something the Association of Shareware Professionals learned back in the 80s: If you don't REQUIRE a payment, you'd best not expect to be paid.
The Free Software crowd got around it by basically saying: Screw it! Here's some software. Use it..
There was a certain subtext in there that also that said: It would be really cool if those of you people who are using it could throw some dollars our way so we can continue to develop and refine this thing. But after that, they stopped worrying about it. And if enough people didn't help support their efforts, they stopped developing. It was pure Darwinism: Software which filled a genuine need got supported and survived. Software which didn't (or was of limited or special interest) either continued on as the self-supported 'hobby' project it was - or shut down.
At the core of this was the realization of a simple truth: People (mostly) only pay for what they need. They're far less likely (and willing) to pay for stuff they merely want. And, if given the opportunity to avoid paying at all, about 98% of the people out there won't. Which is why Microsoft developed Genuine Advantage - and we get to live with all the nonsense various other DRM mechanisms put us through.
What Fairware boils down to is yet another form of crowd-sourced project financing. But this time with a fairly interesting and complex (and IMO slightly self-righteous) allocation system for distributing whatever funding is received.
If experience is anything to go by, there won't be much to distribute for most projects.
I personally think Fairware is a great idea. Smacks a little bit of "old wine in a new bottle" but so what? I wish them all the luck in the world getting it to fly.
But I also personally believe it's doomed.
(And I sincerely hope I'm wrong about that.)![]()
(see attachment in previous post)
So I think this could solve the issue of scaring away the no-nonsense-just-want-to-click-buy people, which would help a lot.I would consider being a part of any software development team whose goal was to provide NEEDED software. I have the resources for everything other than the programmers: funding, marketing, time, resources. I also have a soft spot for programmers. I'm very much for the idea providing profitable opportunities for young programmers either in school or freshly out and struggling with finding jobs. I admire their talent and skills, and I hate it when they are turned down for opportunities simply because they lack a certain number of years of experience or some BS certificates or degrees. I am very good at the business stuff, and I wouldn't screw you because I don't care for that, plus I have other things going on. So please consider if you are interested.
I think this still leaves the most difficult nut to crack -- which is how do you deal with the problem where it takes 10x as much effort (and perceived risk) to donate vs clicking the button that says "i can't/won't donate".
I talk about the approach of trying to fix this in my essay as "work equalization" -- making sure that it's not so much easier to not donate compared to donating.
Right now this principle is used to give people free license keys so they don't have to pay for our software or see any nags -- by giving out a license key after you sign up and register. But this does create some inconvenience and ill-will.
It's not an ideal solution because it annoys people. It would be nice to find an alternative approach that wasn't so annoying to people but still achieved the goal of having some way to make people not choose the path of least resistance of not donating.
It's because we started out by just considering what we wanted instead of figuring out what people actually need.
people NEED computers that are STUPID EASY to use. Did Apple create that need? Maybe, which would make it even more genius. But usually, companies address an existing need. If you're so good that you can not only invent a need, AND you're capable of fulfilling that need, then you're just a cash cow.
If they need it they will willingly pay isn't necessarily true, either. Many people have a need for software that fills a niche, but they make do with other alternatives (of which there are always several) for the simple reason that people don't want to pay.I would politely disagree with this based on the definition of the term "need". If there are alternatives that are free, then it's not really a need. Financially speaking, a need is something you will HAVE to pay for if you want that thing. Or else you will not be able to fulfill your need. If you can fulfill your need with a free alternative, then that thing that costs something is not a need anymore, it's a want.
You are criticizing the fact that Apple customers care about the look of their stuff.
You are saying that looks are not important
and the features, functionality, flexibility, etc. is what matters
So as a businessman, if your perspective is one of criticism of the people who you want money from, how in the world are you going to get them to willingly pay for your thing?
This is what all of us pc guys say about the Apple people. What we are really saying is "we like our way better, and you are stupid for liking your thing". And it's perfectly fine to have strong opinions and to argue and stuff. But if you want to sell stuff, don't argue with your customers.
A GREAT businessman will be able to instill a great desire in his customers to want the exact thing he is providing.
We keep wanting to tell the Apple people how stupid they are, how wrong they are, how Apple is tricking them to overpay.
Obviously the Apple people know about PC's and they have made up their mind and chosen Apple over PC.
To each his own I guess. I do feel you're a bit selling me short (and in turn selling your own point short) by taking my post as if I've only posted a video in reply but you have made your point previously and I have made mine so I don't think there's any need to quibble about it.I am actually.
Sorry. It's just too long for me right now. I'm trying to avoid these discussions because I always end up sounding like a condescending douchebag.
Perhaps it's the only company in the world that does hold such status.
It's not the sort of thing you can plan for in business.
IMHO Apple is largely irrelevant to any technical or business discussion in that the sociological factors surrounding it have a far more significant a bearing on its success than any of it's claims to creativity or technical excellence.Hmmm....food for thought! Dammit 40! My gut response is to ask, "Why can't it be duplicated?!"
So beyond being the central subject in what might be a fascinating study of group dynamics and psychology (i.e. herd behaviors) and shared culture and belief systems (i.e. cult meme formation) I find studying Apple - as a business - is a largely useless exercise.
Apple is a one-off.
It was in the right place, at the right time, and took significant risks - many of which paid off. And it created a unique and highly motivated entourage in the process.
It routinely gets commended for behaviors which would not be forgiven, let alone tolerated, were any other company to do the same.
Apple holds a uncommonly privileged status in the eyes of the world. Perhaps it's the only company in the world that does hold such status.
It's not the sort of thing you can plan for in business.
Or duplicate...
If they need it they will willingly pay isn't necessarily true, either. Many people have a need for software that fills a niche, but they make do with other alternatives (of which there are always several) for the simple reason that people don't want to pay.I would politely disagree with this based on the definition of the term "need". If there are alternatives that are free, then it's not really a need. Financially speaking, a need is something you will HAVE to pay for if you want that thing. Or else you will not be able to fulfill your need. If you can fulfill your need with a free alternative, then that thing that costs something is not a need anymore, it's a want.
If you HAVE to have something and only one company makes it, then you will HAVE to pay for it. That's a need. Of course, if the price is so high that you will choose to not pay for it, then it's not really a need is it? So this can quickly turn into a whole chicken/egg argument, but I'm not here to argue. It's all life/death stuff. A need is something that moves the bar away from death and closer to life.
There are no *needs* in terms of software then, by that definition. Show me a software package that there are no alternatives for that aren't incredibly niche so that the market is very small.
Quote from: "wraith808"There are no *needs* in terms of software then, by that definition. Show me a software package that there are no alternatives for that aren't incredibly niche so that the market is very small.
This is not directed at me so I'm not sure superboyac agrees but to me these stand out:
My gut response is to ask, "Why can't it be duplicated?!"

Why is it that marketing couldn't do the same for notepad or wordpad?
This doesn't mean the above are extremely good examples but the point is, your point does not conflict with superboyac's points. It only does so if we quibble on what "needs" truly mean. Not when it has actually entered the consciousness of the consumer. It also belies the fact that marketing can't solve anything. Google Wave had the marketing. Had the initial hype. It was killed off eventually.
Original address: https://www.donationcoder.com/forum/index.php?topic=27958.0