Saw this link on Reddit, apparently it's the latest version http://www.boxcar2d.com/.
I've been watching for a while now and it appears to me as though the number in parentheses is twice the previous generation's highest score.

I like the new version. I'm running it non-stop with the 8-wheels-max setting - it is hilarious.

I like the new version. I'm running it non-stop with the 8-wheels-max setting - it is hilarious.
I am annoyed through that only some of the wheels seem to be 'powered'. Some touch the ground at times but don't propel it at all, making me slide back down on ramps after a few amusing flips.
I'm sure after a few minutes of manually tweaking I could get my motorcycle to fare a lot better than it's doing after hours of evolutionary genetic mutations. 

True, but could you design a better motorcycle than one resulting from 1 million+ years of evolving

I am annoyed through that only some of the wheels seem to be 'powered'. Some touch the ground at times but don't propel it at all, making me slide back down on ramps after a few amusing flips.
How is the score calculated?
In order to promote upright walking, each creature receives points based on how high the head is in relation to its feet, and how much it advances while upright. Bonus points are given for each proper step forward.
As an aside, after playing around with the Genetic Cars again, I was unsatisfied with how some things worked. I saw that the source was available, so I've been referring to it to make something similar in Unity.
There are few things as enjoyable as writing code that surprises youWhen Last did you do so?

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