Aaahhhhhhh...Sunday morning. My 9 and 12 year olds shouting back and forth from their computers trying to mine for diamonds and build iron pickaxes.
General fixes:
* players and mobs in lava or fire no longer spam sound effects
* getting hit with a higher damage while recovering from a smaller one now works as intended
* lava flows further in the Nether
* zombie pigs eventually forgives
* added support for custom skin packs
* fixed duplicate buttons when resizing screens
* zombie pigs and ghasts no longer get hurt by fire or lava
* fixed volume sliders now saving properly
Multiplayer fixes:
* hellworld=true no longer overwrites old save chunks. Player positions will still break if you switch it on a running server, though
* boats are now visible to other players
* minecarts move nicer
* fishing kinda sorta works, but needs more work
* sheep and cows look like sheep and cows now
* buckets work now
* fixed stairs being really difficult to destroy
* increased the timeout before “Took too long to log in”
* made it possible to ride carts and boats
* added (after lots of work) the ability to steer server-side boats
* added “no-animals” setting. if true, animals will immediately vanish
* added support for more animation settings. Currently it’s just the “riding” animation, but the same system will be used for sneaking
* zombie pigs eventually forgivesYay!

* zombie pigs and ghasts no longer get hurt by fire or lavaHm, perhaps OK for ghasts, but zombiepigs really ought to... baconize... from fire/lava.

Unless you like assisted suicide ... or tricking friends into doing it and watching them freak out and panic as they try every method available to survive... only to fail
How do you get monsters (mobs) in multiplayer? Do you have to run a custom server or something?
Quote* zombie pigs and ghasts no longer get hurt by fire or lavaHm, perhaps OK for ghasts, but zombiepigs really ought to... baconize... from fire/lava.
Do nether-portals still appear more or less at random when you exit back to the real world?
* Attempted to fix the portal dupe bug where you could exit through a different (new) one than the one you entered through.
This was in the changelog for 1.21.1 (Nov 5):Hope so - because nether portals acted VERY strange when I played with them, resulting in 5+ portals appearing on my map after going back and forth a couple of times O_o.Quote from: http://notch.tumblr.com/post/1486843146/minecraft-alpha-1-2-1-minecraft-server-0-2-3* Attempted to fix the portal dupe bug where you could exit through a different (new) one than the one you entered through.
So it should be mostly fixed, but I think he's still working on it.
We will also change the license to remove the line that promises all future versions of the game for free. Please note that this change only affects people who buy the game after December 20, so if you got the game for during alpha, you will still get all future updates for free, despite this change. A promise is a promise.
Buying the game during beta will include all updates up until release, of course, and bug patches will be free.
Anyway, buying during beta = get everything up to and including release version for free. Expansions might cost.
This was in the changelog for 1.21.1 (Nov 5):Hope so - because nether portals acted VERY strange when I played with them, resulting in 5+ portals appearing on my map after going back and forth a couple of times O_o.Quote from: http://notch.tumblr.com/post/1486843146/minecraft-alpha-1-2-1-minecraft-server-0-2-3* Attempted to fix the portal dupe bug where you could exit through a different (new) one than the one you entered through.
So it should be mostly fixed, but I think he's still working on it.
I guess the game didn't "link" portals, but creates/uses based on world coordinates, and there is/was some fsckup in this.
I've noticed a lot of complaints, both here and on the GetSatisfaction site, about portals and how travel using them is a bit bugged at the moment. So in this thread I'm going to complile my knowledge about how portals work, and also list some of the common issues people encounter when using portals, and describe how to fix them and why the fix works.

On Wednesday, it was announced that a game called Minecraft had hit a million sales. This probably isn’t the first time that you, a denizen of the internet, have heard that word. But unless you’re in the habit of following up on every indie game mention you happen to see, there’s a good chance this particular title might have slipped under your radar.
[...]
Why it matters
Sounds interesting, you say, but why should I care that a few guys have put together a cool little indie game? The reason you should care is because a team of four or five people using free libraries and cross-platform tools have just made a mockery of the last five years of franchise-oriented, $50 million budget, yearly-release, AAA game development. And it’s not just a fluke. The Humble Indie Bundle, World of Goo, Braid, and a number of other extremely low-budget titles have electrified the gaming community, while games with millions in marketing budget like APB and Kane & Lynch fall flat on their face critically and commercially. Gamer discontent with these barren blockbusters is palpable, and Minecraft is the new poster boy for it.
XKCD does Minecraft:And opiates. Minecraft and opiates. Sounds like a match made in heaven ^_^
Slightly NSFW:
http://www.escapistmagazine.com/videos/view/zero-punctuation/2680-Minecraft


Original address: https://www.donationcoder.com/forum/index.php?topic=24174.0