This is a nice discussion for anyone interested in the subtleties of controlling the camera view in a video game. DC server admin Gothic (John) has actually been working on a 2d space game recently and this issue has come up in our discussions about it.
from http://waxy.org/links/
Quote
Following yesterday’s analysis of Super Mario Bros. 3, today I spent some time with the camera behavior in Super Mario World. The Free-moving behavior gains some new sub-behaviors, including locking vertical camera movement to the top of the map and locking vertical camera movement relative to Mario’s last standing position on a platform (fixed or moving) or water exit point. Smart.
from http://waxy.org/links/









