is there a way to programmatically toggle DirectDraw Acceleration other than the 'dxdiag' way? i'm looking for a way to temporarily disable DirectDraw Acceleration to trouble-shoot a game, maybe with a few DLL calls. any chance of doing that?
actually it's related to my post here where i'm trying to get Grim Fandango to run on my PC without any graphical glitches. disabling hardware acceleration is one way to solve the problem but i loath to toggle manually each time.
HKLM, SOFTWARE\Microsoft\Direct3D\Drivers, SoftwareOnly
HKLM, SOFTWARE\Microsoft\DirectDraw, EmulationOnly
Original address: https://www.donationcoder.com/forum/index.php?topic=17835.0