This isn't really your general run-of-the-mill application, I know. I thought I'd share it all the same.
Basically what this does is let you choose an element (or elements, up to 17 of them) for a pokemon.
After you choose your element(s) you click Create, it hums and harrs for a while then tells you what number to multiply (base) damage by depending on what element an attack is.
Pretty simple concept that took me a while to implement.
I may yet make a new program based on this that deals with more than just Pokemon (other RPGs and games use an element based battle system too).
Direct download can be found _here_
Screenshot:
[attachthumb=#]
Misc. Details:
- There are no bugs I know of in this version, however it is a "beta" because this is the first time I've released it to the public.
- The program will be slow to start on the first run, due to it making a reference file.
- There is a logging option which creates a "log.txt" file in the program's directory.
- The log option sometimes will slow down the "creation" process, especially if you choose a lot of elements.
- The date format in the log is YearMonthDayHourMinutesSeconds. For example; 20090130172105 = 5:21pm (and 5 seconds) on the 30th of January 2009 (I simply didn't feel like making a nice looking date for an error catching log)
Basically what this does is let you choose an element (or elements, up to 17 of them) for a pokemon.
After you choose your element(s) you click Create, it hums and harrs for a while then tells you what number to multiply (base) damage by depending on what element an attack is.
Pretty simple concept that took me a while to implement.
I may yet make a new program based on this that deals with more than just Pokemon (other RPGs and games use an element based battle system too).
Direct download can be found _here_
Screenshot:
[attachthumb=#]
Misc. Details:
- There are no bugs I know of in this version, however it is a "beta" because this is the first time I've released it to the public.
- The program will be slow to start on the first run, due to it making a reference file.
- There is a logging option which creates a "log.txt" file in the program's directory.
- The log option sometimes will slow down the "creation" process, especially if you choose a lot of elements.
- The date format in the log is YearMonthDayHourMinutesSeconds. For example; 20090130172105 = 5:21pm (and 5 seconds) on the 30th of January 2009 (I simply didn't feel like making a nice looking date for an error catching log)


screenshot is... erm.. Here:
