Here's a nice and deep tower defense game with a few new twists.
I love the tower defense genre.. it's always interesting to see what mechanics work and don't work, and how different games experiment with different elements.
This one is easy to play but adds a few new things that have mixed success. Perhaps the most interesting new aspect is the idea that certain upgrades and new towers are unlocked only by reaching certain achievements. The achievements are listed and your progress towards them shown.
This game also makes use of something i'm not that fond of, which is manually triggered/aimable actions. In other words, to take maximum advantage you have to be prepared to direct strikes occasionally.
from http://flash.plasticthinking.org/
I love the tower defense genre.. it's always interesting to see what mechanics work and don't work, and how different games experiment with different elements.
This one is easy to play but adds a few new things that have mixed success. Perhaps the most interesting new aspect is the idea that certain upgrades and new towers are unlocked only by reaching certain achievements. The achievements are listed and your progress towards them shown.
This game also makes use of something i'm not that fond of, which is manually triggered/aimable actions. In other words, to take maximum advantage you have to be prepared to direct strikes occasionally.
from http://flash.plasticthinking.org/









