I think this is an important read for anyone doing game programming who has thought about 2d vs. 3d stuff. I myself find that a simpler 2d/isometric view of 3d models is often more pleasing and playable then a full 3d world with a controllable camera.
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[In a fascinating analysis piece, originally printed in Game Developer magazine earlier this year, EA Maxis designer and programmer Soren Johnson (Spore, Civilization IV) talks about a genuine choice game developers have in picking 2D vs. 3D for their games, arguing that 2D games are "an underrated style that is often unfairly ignored as an old technology."]










. Oh, here´s 





