Mouser got me started a gaming project earlier this summer which I'm just calling "Universe" for now. It's a two-dimensional space game heavily inspired by (mouser's personal favorite) Escape Velocity Nova (EV Nova), the Star Control Trilogy (specifically StarCon 2 & StarCon 3), and other space games I've played over the years.
It's still very early in its development--just an alpha demo right now--but at least it's interactive. And that's a lot farther than I ever got with Docoto Defense.
So anyway, it's just an alpha demo right now but I'd love to get feedback on controls and things when I release new builds. I'd really like to get some comments on the blog as direct feedback for each new build, but if you just comment back here that would be fine too.
Other info: Universe is set up to work with DCUpdater to download newest versions. I also have a tiny banner in my signature that links to the site and has the date of the latest update. But if you are the kind of person who would never remember to check back at the site or never run DCUpdater, you can also subscribe to the RSS Feed of all the updates.
In case you missed the link above, the website is http://universe.deozaan.com/.
It's still very early in its development--just an alpha demo right now--but at least it's interactive. And that's a lot farther than I ever got with Docoto Defense.
What happened to Docoto Defense, anyway?
In short: It was too overwhelming and I was too unfamiliar with the tools I had.
Most of the time spent while "working on" Docoto Defense I was actually going through broken tutorials and poor documentation. The project was much too ambitious for my skills and I quickly became overwhelmed with all the things I had to do without knowing how to do them.
Not to mention that a couple months into the project trying to learn the coding process for TGB I decided to change to TGE, basically starting the process all over again, only to finally revert back to TGB when I found out that TGE was going to be so much harder.
Most of the time spent while "working on" Docoto Defense I was actually going through broken tutorials and poor documentation. The project was much too ambitious for my skills and I quickly became overwhelmed with all the things I had to do without knowing how to do them.

Not to mention that a couple months into the project trying to learn the coding process for TGB I decided to change to TGE, basically starting the process all over again, only to finally revert back to TGB when I found out that TGE was going to be so much harder.
So anyway, it's just an alpha demo right now but I'd love to get feedback on controls and things when I release new builds. I'd really like to get some comments on the blog as direct feedback for each new build, but if you just comment back here that would be fine too.
Other info: Universe is set up to work with DCUpdater to download newest versions. I also have a tiny banner in my signature that links to the site and has the date of the latest update. But if you are the kind of person who would never remember to check back at the site or never run DCUpdater, you can also subscribe to the RSS Feed of all the updates.
In case you missed the link above, the website is http://universe.deozaan.com/.












- carpe noctem


), so I went around and found about 1/2 of the planets (after about 45 minutes).
), but the game is otherwise also very nice graphically. Besides that it scales very well to the capabilities from the hardware it runs on.