A game developer takes on a novel idea to "combat" game piracy: instead of resorting to the usual DRM and prosecution of the offenders, he ask them why they're doing it. The answers seem to be the usual, and AFAIK most of them have been mentioned here when discussing software piracy, but still the article makes a nice analysis on the current state of videogaming regarding the piracy matter, and the blog post is an interesting read. Also, I wonder what conclusions Mr. Harris will extract from the comments and the mails.
Note that the discussion is mostly centered about PC gaming, as the current generation of consoles does not suffer from the rampant piracy present in the last two generations, due to various reasons (expensive blank media and duplicators, locked-down systems, etc.). And the blog is getting hammered as well ;D
Note that the discussion is mostly centered about PC gaming, as the current generation of consoles does not suffer from the rampant piracy present in the last two generations, due to various reasons (expensive blank media and duplicators, locked-down systems, etc.). And the blog is getting hammered as well ;D












