The indie game coding website tigsource.com is holding a short programming competition focusing on games that use procedurally generated content.
The competition runs from May 5 to June 2.
Procedural Content Generation is just a fancy name for an old technology that was popularized by Will Wright's Spore media blitzkrieg (which seemed like they were trying to pretend they invented the concept) -- it refers to any scenario where rather than fixed human crafted content, a game employs some algorithms to dynamically create some content (environment, mazes, etc.) during gameplay.
The competition runs from May 5 to June 2.
Procedural Content Generation is just a fancy name for an old technology that was popularized by Will Wright's Spore media blitzkrieg (which seemed like they were trying to pretend they invented the concept) -- it refers to any scenario where rather than fixed human crafted content, a game employs some algorithms to dynamically create some content (environment, mazes, etc.) during gameplay.










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