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16
I've decided to possibly add more features for Beta 11. I am hoping to have them finished by the end of the week if I proceed with this.

I intend to add the following features in the Compile menu related to C++: "Compile Only", "Build Object Files" and "Specify Custom Linker". Other IDEs do this (except for Specify Custom Linker) but SkyIDE does not. Currently, the "Compile File" menu in SkyIDE compiles AND builds your files. Is there a need for a separate Compile and a Separate Build command? Please express your opinion. Personally, I never separately build the files. I am used to selecting "Compile" and the IDE does the job for me.

Also, I have created a "Specify Custom Linker" option where you will specify a custom linker to use or use the default one provided with the compiler.

Is there a need for all this so I start spending time on it or just leave it the way it is?


17
Hi,

The support for LCC-WIN32 is fully completed but after all the work I did, I just realised the compiler might be buggy. It's either me doing something wrong or it is the compiler itself.

I have a simple code:


#include <iostream.h>




int main()
{

int iVar = 0;
cout << "Simple LCC C++ Program\n";

for (int i = 0; i < 1000; i++)
cout << "Looping\n";


return 0;

}

Filename test.cpp

I use "lcc test.cpp -FoC:\test.exe"
You can also use "lcc test.cpp -o C:\test.exe" which is the standard

The problem is, the exe file is produced BUT the program does not run. When you type C:\test.exe it just starts and exits instantly without producing any output. I have completely no idea why it does this. Their web site is:

http://www.cs.virginia.edu/~lcc-win32/

I didn't see any -l(inking) options. I was hoping I will find something but nothing.





18
Firstly, a lot of internal work has been done with the object viewer. I have implemented a very smart function which performs advanced analysis of your code and it should make things work properly this time (I hope).

Secondly, I have added extra sections for the function listings and I am having trouble making up my mind which way I wanna go. Please look at the screen shot.

Please express your opinion on whether:

1. I should keep things the way they are, all functions in the C++ toolbar

2. Create separate tabs in the Object Viewer for Functions, Classes, Loops as shown on the screenshot

3. Put everything under one TreeView but separate "Functions", "Classes" etc on separate nodes.

Also, what do you think of the middle mouse button section? I want to make the functions accessible as easy as possible. I want to keep this middle mouse button feature regardless whether the first or the second way wins. What's your opinion on all this?

http://www.skyide.com/images/temp/testscreen.png

19
Developer's Corner / How can I make BDS2006 look like BCB 6
« on: December 09, 2006, 08:31 PM »
I tried moving toolbars around, I tried attaching the tool palette to the top of the screen, I came close BUT not close enough. Is there a way to make C++ Builder 2006 look more like C++ Builder 6?

It's really awkward and it's hard to get used to and is there any way to disable the Welcome page that pops up everytime you launch the IDE? I went through the options and I saw nothing related.

20
Does any know of any (free) enhanced TreeView control that I can use in BCB? I need one that can make the text/node bold for example, and also that would have an extra spare string property for each node that I could use to store any string I want. For example: a node would have Text and Hint property or Text and strSomeString property.

I tried TVirtualTreeView but I couldn't get it to work/install. Is there anything else avaialble?

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