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11
Developer's Corner / Interesting Behaviour
« on: May 28, 2007, 06:48 PM »
My BCB V6 project got currupted on its own by itself. I have no idea how. I just launched it, F9 and I got bombarded with linker errors. Fortunately I had made a fresh backup copy of the source the previous day and this one works fine.

What puzzles me is, it just stopped working. The linker gave me all these warnings cannot open somefile.dfm quite a few of them. The back up copy works fine but the one on the hard disk did not. I didn't make any modifications in project properies...

Does anyone have any ideas what might have happened?

I looked at the #include paths and they were still the same.

12
Hi Everyone

PLEASE don't let this discourage you as I can assure you -- once I find my way around this, I will succeed.
 
I am confident. The logic is all the same!

 
Ok, I am new to .NET, my first language is C++ so please don't mind if I ask a stupid question or if I sound like a complete newbie :) I've looked at the C# syntax and I understand it 100% since it is like Java which is like C++. There will be no problem adding support. I mean, I even added a Pascal support (which is a different syntax) and had never done Pascal before so C# is no problem.
 
 
Here is the problem:

I thought I already had the C# compiler installed and I thought it was cl.exe but it turns out it is not. It is csc.exe.
 
I installed .NET 2.0 SDK, and .NET 3.0 SDK but csc.exe is still missing! Where is this file? Isn't this the C# compiler?

I need it in order to add support for it in SkyIDE. I need to make SkyIDE understand csc.exe's output. I was about to start writing the compiling bit for C# when I realised I am missing the compiler.
 
 
Ok, all I need to know is where to find csc.exe -- which package do I install. May be MS Visual Studio Express Edition?
 
 
Sash

13
The next release of SkyIDE will have a brand new project manager. Here is a very early development screenshot. I just tested the core and it works 100%

I hope you like what you see. Fonts, icons, images, the polishing bits will be fixed once I have the full core working.

Now I have to change/convert a lot of sections of code. This code is a complete re-write from scratch. SkyIDE's current project manager is very basic but extremely complicated so I decided to do something about it. I hope this new project manager will move SkyIDE a bit further up as the project manager is the heart of an IDE. Please tell me what you think.

By the way Jesse: Arrays are gone! This new solution is completely array-independent.

http://www.skyide.com/images/temp/projectman.png

P.S. Ignore the extra buttons on the main screen. Again, I will polish everything once I get everything working. Here I give you an idea of how things will work.



14
Borland Developer Studio:

This program might have minor compatibility issues after upgrading to Windows Vista. For more information, go to the vendor's website.


Windows Vista Update Advisor.


Any info on this?


15
Developer's Corner / Problems with GNU C++
« on: February 06, 2007, 05:01 AM »
Problems with search paths

When you type this:

c++ --help

you get this:

-B <directory>           Add <directory> to the compiler's search paths

I have created two folders in the root directory of my drive. C:\Test and C:\Test2. Both folders contain the file "header.h".

I use the following command:

c++ C:\test.cpp -B "C:\Test;C\Test2" but I get
C:\test.cpp:3:20: header.h: No such file or directory

Regardless what I do, I get the same error message.

c++ C:\test.cpp -B"C:\Test;C\Test2" but I get
C:\test.cpp:3:20: header.h: No such file or directory

c++ C:\test.cpp -B C:\Test;C\Test2 but I get
C:\test.cpp:3:20: header.h: No such file or directory

c++ C:\test.cpp -I "C:\Test;C\Test2" but I get
C:\test.cpp:3:20: header.h: No such file or directory

c++ C:\test.cpp -I"C:\Test;C\Test2" but I get
C:\test.cpp:3:20: header.h: No such file or directory

Well, other compilers have no problems with this. The only one with the problem is GNU C++.

Could be something wrong with my environment settings but that won't make a lot of sense? I am already telling the compiler where are the include files.

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