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Grow Island: Flash Game of the Week

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mouser:
If you've never played a "grow" game, basically they are a genre of casual games where at each turn you choose some action to perform from a small set, and the world evolves a little bit between each action.  Often, you can only perform each action only once, so that the game comes down to determining what *order* to perform each of your actions, with each action affecting the environment and thus how the subsequent actions unfold.

It's a fun example of how simplifying gameplay can still lead to a fun and interesting experience.

Grow Island is a really beautifully animated, unpredictable grow game puzzle -- as much of a toy as a game.  But there is an objective (a way to "win") -- get each object to its maximum level of development.

Read the review on JayIsGames for some more context about the author and the series.


http://shingakunet.com/special/10054301/0285/index.html





from http://jayisgames.com/

mouser:
Anyone solved it (on their own) yet?
There are some very cool animations as you get farther but i haven't solved it completely yet.

Eóin:
This is much harder than other grow games because it seem placing something at the wrong time can break it, and later placements which would have upgraded that previous one can't. So it's difficult to work out the dependencies, but then again that makes it a lot of fun.

Eóin:
Whaaay, got it!

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