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Factorio - Automate All the Things!
mouser:
Deo, does a game like this give you an ideas for similar simulation-style games you might make?
Deozaan:
Not exactly. I can't really think of any way to make a similar game without it being a Factorio "clone." Factorio seems fairly unique. I've never played anything quite like it.
It's almost like an inverted RTS. Instead of occasionally plopping down some buildings for the sole purpose of getting more units you can command (micromanage) to win battles, you occasionally fight battles so that you can continue to gather the resources needed to micromanage your buildings. And eventually, once you've got your factory set up nicely, even a lot of the micromanaging is automated.
erikts:
Any chance to watch the video of your game play?
I am saving to buy Big Pharma. Has anyone play it?
mouser:
I am saving to buy Big Pharma. Has anyone play it?
-erikts (December 19, 2016, 11:43 PM)
--- End quote ---
There goes another year of Deo's life. :huh: ;D
Deozaan:
Any chance to watch the video of your game play?
I am saving to buy Big Pharma. Has anyone play it?
-erikts (December 19, 2016, 11:43 PM)
--- End quote ---
I suppose I could record a gameplay session, but I'm not great at making commentary as I play. I wouldn't be entertaining like a Let's Play YouTuber can be. Speaking of which, you can find plenty of Let's Plays of Factorio on YouTube.
I haven't played Big Pharma. I've heard it is similar to Factorio. Looking at the video for it, it seems simpler and more cartoony. Those aren't necessarily bad things. But it also looks more limited. Factorio has maps that are unlimited, so you can expand as far and as wide and go as big as you want.
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